This is the final result that we kept:
And a full view can be seen here (http://i194.photobucket.com/albums/z105/Nekzilla/exaustlargeview.jpg), with the reference image found at www.primeportal.net (http://data.primeportal.net/transports/don_pics/het_walk/Dsc00885.jpg).
First off, I know an opacity map would have saved a ton of polys in the end, however, we wanted to model all we could as we weren't really restricted on our poly count.
After turning the full project in, I'm now working on cleaning it up and adding more detail where needed (The final project consisted of 3 merged models, being my chassis, Omar Kamel's work on the cab, and Archie Bridges' work on the trailer). The back half of the chassis wasn't visible due to the fact that the trailers hitch covered it almost entirely, thus, details that were not visible in the final model were skimmed over.
So, any suggestions on getting something similar to this? I suppose my question would be how to create a 'perforated' design, minus boolean, and save polys.. or would a map just overall be the best choice for anything with this design?
Thanks in advance..
All was created in 3DS Max.