View Full Version : Environment: Portal

07 July 2003, 08:55 PM

built in Blender and rendered with Yafray
for larger versions:
1280X1024 (
1600X1200 (

crits comments and money welcome

07 July 2003, 09:02 PM
1) Add a texture map
2) Use two or three lights
3) Only one light should cast shadows [sometimes]
4) Soften the shadows and give shadows some falloff
5) Add some depth to the overall shot [maybe a little fog]
6) Reconsider the angle of the composition

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