View Full Version : DWIV-3D-demon_lord-Unamable
03 March 2009, 12:55 AM
Here is my sketch for the 3D challenge I have already post for 2D and I will try to make the two. Funny challenge.
His element is Cold/ice, he haven't any hand, instead he have the CgS logo, there is bones, llike nails. Tthe dragons will be in ice and moving.
I will put more sketchs before the week-end, i hope.
03 March 2009, 12:58 AM
Right now it sort of reminds me of Gavin's design either last year or the year before. So avoid putting a face in that torso if you can resist the temptation. Body outline reads well though, putting majority of the bulk on the front of the lower frame to support the weight is a definate plus in the design. Kudos!
03 March 2009, 12:57 PM
Thanks for comment, ok for the head it is not the way I take.
Here some Sketchs
03 March 2009, 12:58 PM
More details ...
03 March 2009, 02:16 PM
Wow... more detail. I'd almost say too much detail. Almost... I think the thing that bothers me is how deep some of the crevis's seem. Like some of the muscles seem too extreme but that's just me. I like how the feet are VERY "trample friendly." The shield is also quite well done.
If I might make a few suggestions (I'm following a few threads, primarily ones I feel not getting enough feedback). You COULD make the right arm just like the left, but why? I'd suggest either adding some form of lance to fit the design a bit. Or maybe making the right arm some form of massive claw. I don't know... just a suggestion.
03 March 2009, 02:59 PM
Thanks for comment ans advises. :)
Good idea I will se for that !
His "hands" are shields or weapons, he used it for protect himself or to smite his enemy.
03 March 2009, 05:14 PM
Nice sculpt Neobear ! But the profile is different of the one above. Try to fit to your sketch for the legs, it will looks more credible. For now on the sculpt, he looks like he could walk only slowly, but could run on the sketch.
Keep up ! ;)
03 March 2009, 08:29 PM
Abrvpt > Thanks you are right I tried to along the legs of my demon, and it is better !
03 March 2009, 08:31 PM
here my lw poly + the low with normal map. The body is made with 3200 triangles, I keep the 6800 others for weapons and armors.
03 March 2009, 01:59 PM
and one more with normal map diffuse and specular. and some weapon, big ice sword but not textured at all.
04 April 2009, 06:34 PM
very nice concept and modeling keep going ...SUPERB:bounce::applause::love:
04 April 2009, 06:34 PM
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