View Full Version : DWIV - 3D - Jushra - Norm Clericon "Big Fumi"

03 March 2009, 03:24 AM
Every raid needs a healer (and a tank, but I digress)... The problem with large groups is that they need many healers to take care of a vast number of troops. But if there was one LARGE healer such as a GIANT with a magic censer full of exotic incense to boost the troops, well, that would take care of plenty of problems.

"Introducing 'Big Fumi', the Clericon from the Eastern Hills. Seeing that the troops are in need of strength, healing, or a bit of relaxation after slaughtering their demonic enemies, Big Fumi delivers. He prepares his incense as needed from his collection of herbs and it burns from his blessed censer that is lit by an eternal flame. The aromatic boon fills those around him with the strength to conquer any foe."


03 March 2009, 04:21 AM
Welcome to the battle, my clericon friend. i like your idea a lot!!

The name makes me imagine quite a whimsical looking character, but with a dominating presence, and constantly surrounded by a haze or fumes. And massive clouds of smoke blowing over battle fields...

Can't wait to see some sketches! :D

03 March 2009, 03:07 AM
Belindi: I completely agree, and as I'm sitting at my desk trying to hash out ideas, I look over at this little Buddha statue I have and the ideas start rolling.

So, the attached sketch is the 'initial idea'. I did some other sketches last night, but they really are hard to read as they are just for my brain. Anyway, this initial idea will most definately go under revisions and changes, as I will be messing around with silhouettes and builds tomorrow night (the weekend!)

03 March 2009, 10:17 PM
Thumbnail sketches. I'm going to explore the last one more.

03 March 2009, 01:18 AM
Here's the initial doodle I might toy with for a final pose.

03 March 2009, 01:20 AM
A couple more sketches. I am going to toy around with armor options. I want to use a smoke motif, and I like the idea of the rings I had on the first sketch. I need to balance out mobility vs armor. A healer doesn't need much armor, imo, but I got kinda lost in armor when I was sketching that second one. The first was polar opposite, but it doesn't have any appeal to me, save for the prayer beads.

03 March 2009, 11:30 PM
I've finally got the design narrowed down. I'll be starting the final concept pieces tonight, hopefully finished with them by Tuesday (I set up a schedule, so far I'm on track).

The chickenscratch reads: round edges on armor, smoke motif

03 March 2009, 01:25 AM
Just another sketch sheet. I wanted to get the theme figured out. I'm hoping the whole smiley smoke motif thing doesn't come off as a drug reference, because its really not, but with a name like Big Fumi...

03 March 2009, 02:21 AM
Looks wonderful--it's refreshing to see a character who is not just a collection of spikes and malicious intent (not that there's anything wrong with spikes or malicious intent). This character is unique and actually possesses some personality and the potential to develop into a well-rounded, believable character; can't wait to learn more about the Big Fumi. Keep up the good work.

I really like the prayer bead concept, too. Digging the armor as well, definitely keeping my eyes on this one.

03 March 2009, 01:14 AM
Big Fumi from the front. I'll be doing a concept piece for him next. Then its 3dsmaxtime.

03 March 2009, 03:18 AM
Pencils for the concept, working on coloring tonight. Leaving for Reverie tomorrow. Will resume next week.

04 April 2009, 10:47 PM
Here's the final design, I need to get going on the model, so I am going to forgo the colors for the time being, but will get to them later. I had good input from a couple folk when I was at Massive Black's Reverie, so I put that to use.

04 April 2009, 03:33 AM
Started the model tonight...

04 April 2009, 02:03 AM
Update from tonight:

I should be done blocking out the figure tomorrow night or Saturday, then I'll start taking it into zBrush.

04 April 2009, 02:25 AM
Tonight's update. More zBrushings tomorrow.

04 April 2009, 01:05 AM
Spent most of the weekend with zBrush, results below. I'll start making the armor this week. May 11th is closing in fast... comments/critiques welcome.

04 April 2009, 04:17 PM
Hi, man, your healer remind me a ancient chinese monk: 鲁智深(sorry donít know his english name). Seems your details are the unique tatoos on the body, but I think you can add more skin textures, or the skin looks too smoth. I am not good at 3d, not sure if I saying the right thing, for most outstanding 3d work, they have outstanding textures.
Good luck!

04 April 2009, 03:21 AM
Barryxu: Thanks for the crit, I'll be adding more detail to the body on my next ZBrush pass.

Tonight's update, building base armor on the body. I'm going to have to add polys to that shoulderpiece before I sculpt I think. Hopefully will have the full base mesh done up by the weekend. The dense body mesh will go away soon ;)

04 April 2009, 06:46 PM
Low poly goodness. Sculpting this week.

04 April 2009, 02:13 AM
HI jushra, I like your concept a lot. Tis good to see a non combative clericon character to balance the hordes of demons everywhere. I love the design of the armour and tattoos with the smiling faces and oriental feel, they suit the idea very well.
I wish I knew any 3D so I could give you imput in that area, but I'm 3D illiterate :blush:.
Good luck m8!

05 May 2009, 10:56 PM
OMG ten days left and I'm still modeling... AND I have to report in for military duty this weekend... Looks like I won't be sleeping much :)

Here's an update on the high poly armor. I'll finish this up, take it into zbrush for some detailing, tweak the body and then go from there.

05 May 2009, 03:13 AM
Going for Zbrush Round 2, detailing the armor a tad. This is the presculpt. I'll be retopping tonight (no work tomorrow, up all night with Red Bull).

05 May 2009, 07:29 AM
Here's the armor sculpt. I am still learning ZBrush, but I'm getting the hang of it. I'll be bring it all together tomorrow and starting the retop and uv mapping.

05 May 2009, 03:18 AM
Wow, I'm glad the deadline was extended. The low poly normal mapped toon is below. I'll be tweaking out the normal maps and revamping the high poly censer tomorrow, textures and stuff next week. Cheers.

05 May 2009, 03:59 AM

Still have to tweak normal maps, build/texture pedistal, rig/pose, make renders...

05 May 2009, 07:11 AM
Tweaked out the normals, added an illum map. Building pedistal tomorrow.

05 May 2009, 01:23 AM
Gotta rig and render tomorrow; stoked about finishing up.

05 May 2009, 04:15 AM
Finished. Submitted. Here's the beauty shot:

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