View Full Version : DWIV - 2D - Cyborg

03 March 2009, 09:33 PM
Hey guys! I entered DWAR III but never actually made the final image. Not gonna happen this year!

I'm going for a (what I hope to be) unique idea here... and I'm making a machine cyborg... with the living parts coming from a captured demon! I'm thinking the machines ambushed and captured one of the demon princes and applied their technology to harvest certain parts of the demon. It's against the rules to let him use magic, so I won't have this guy utilizing demonic powers. However, I figure the demonic flesh empowers this dude to move faster and gain slight resistances to flame, or maybe they attached organic wings for more agile flight, who knows. Something like that.

Anyway, I did these first concept silhouettes a while back in photoshop. My first time trying silhouettes, so I've yet to get an idea how to do those effectively in that software.

Then I went into Alchemy, which is amazing (and free!) software for sparking creativity. It also happens to be an amazing silhouette tool. So here are 6 more concept ideas. I've uploaded a large file because some of them have intricate patterns.
I'm liking (left to right and down) 1, 2, and 4 right now. We'll see what happens when I try to flesh them out.

03 March 2009, 09:49 PM
Cool designs, never heard of Alchemy, I'll check it out. Some of them look like rorschach tests - I guess if I see a demon it means I'm mental.

03 March 2009, 10:11 PM
Baron - Thanks man. Yeah, some of them totally look like ink blots on his mask. :)


I saw this right after I posted... #6 as a torso/shoulders instead of a flying blob. So I went and made legs and arms and attached them in PS. Looks pretty cool, I think.

03 March 2009, 11:12 PM
sorry, double post.

03 March 2009, 12:39 AM
A little fleshing out of idea 1.

03 March 2009, 05:32 AM
Working up another concept from a different silhouette.

03 March 2009, 06:56 AM
Hi staticpen, you really made the most out of alchemy, sketches are great. It's an interesting concept you're going for, and I wonder how you're going to make your character out of demon parts and still show it's a cyborg. Though one!
I'll be waiting for updates :bounce:

04 April 2009, 04:53 PM
GaeasHerland - Thanks very much. It's proving difficult indeed to get the idea of this demon/machine across clearly...


I finished my Blizzard Short Story Contest submission. It's here ( if any of you care to read it.

Now that that's out of the way I can start focusing on the Dominance War. My character is a cyborg, so he's not allowed to use magic and I figured the last concept didn't really look like it had any weapons of good use, so I tried another concept. Still fooling around with the idea of a machine with demon wings. I might try other combinations later.

04 April 2009, 04:57 PM
Great design dude :)

Alchemy is a fantastic program for concept and throw your idea without the fact to create something "beautiful" for a simple test :p I love it !

Anyway, I really like this character :

He looks like a kind of sorcerer who spell something :)

04 April 2009, 11:54 PM
alexy - Thanks. :) Yeah, people seem to like that one, but Cyborgs can't use magic, so no spell casting here. :O


Tried another approach, adding some more elements. No real details yet. Just trying to get the structure looking good.

04 April 2009, 11:57 PM
These are some pretty intense designs! I give you props because I don't know if I would have the patience to problem solve some of those thumbnails! Keep up the great work!

04 April 2009, 05:39 AM
numabrush - Thanks! Yeah, it can be kind of messy painting grays over those silhouettes, but most of the time it's actually not that bad. Everybody sees at least something from the ink blot, so to speak, so just follow your mind's eye and it usually goes fairly well.


I wanted to try another route, showing more demonic fleshy areas to better illustrate the "Cyborg" type of this character. Right now, I think the arms fused onto the shoulders have been infested by demon bug things, which everyone knows are dangerous. Also, the one good arm he has left is mutated with demon tissue, so it's super stretchy, Dhalsim status. And finally, I think he can charge up and shoot a beam out of his eye... maybe.

04 April 2009, 02:04 AM
Some more ideas.

04 April 2009, 12:48 AM
A quick watercolor test with CGS colors... Also trying it out without the extra arms/tail and a new "face", shoulder guards, etc. To me this is too slouched, too much like a lower class enemy.

I went back with the arms and tail and yet again different shoulder guards here, and changed up the feeling of weight with the character. Also tried adding muscle shapes to the limbs. I feel this looks more threatening than the previous draft. It actually looks a lot like the initial draft... I should get back to that and work from from it.

04 April 2009, 10:12 PM
I did some hand concepts. I'm pretty comfortable with the overall shape of the thing, so it's time to start working on the details. I did some more robot-ish looking stuff here, and some more hand-ish stuff... I think I'm settling on something like the collection at the bottom of the page, with the patches, but I might add the raised knuckle structures from the top left area. I've just never been a fan really robot-looking hands or limbs.

04 April 2009, 04:40 AM
Some more details and accessories, plus a look at the rear.


04 April 2009, 02:01 AM
3-view sheet is finished! Woo!

05 May 2009, 04:45 AM
A few composition ideas for the final submission. I like the image on the top right for its dynamism, but I'm wondering if it's out of character or a little too tried. I get the feeling this character is a bit like a crazy person, walking around slowly and not doing very many acrobatic maneuvers, though when it does attack it kind of freaks out and is very fast. Not in its movement, but specifically its attacks. I figure it's built to just take punishment, and it doesn't care (hence the detached arm). That's why I feel the jumping shot could be out of character.
It's why I went a different direction for the third composition here, where it's standing over a dead demon, looking at its heart, feeling no need to rush off anywhere and kill something else.

Any thoughts are appreciated, as always!

05 May 2009, 05:47 AM
Another composition idea for DWIV! Kind of backwards, though, as the demon is beating my character, haha. Plus, you can't see hardly any of the design. It was fun though, and I might reverse the positions and try something similar tomorrow. Cyborg in the top position means he's winning + you see the whole design.

05 May 2009, 01:50 AM
I think I might go with this comp for the final piece. A lower angle, more action and stronger diagonals. I'll figure out what to do with the background. I'm also thinking about having the attached arm on the left side of the frame grabbing the demon's leg or something. They're good for movement and composition as they are, but the beams on my character's back are the same shape and in the same spot, so I can afford to move the arms without losing too much visual momentum there.

05 May 2009, 09:55 PM
Here are some color thumbs for the final piece. Your thoughts would be greatly appreciated!

05 May 2009, 05:04 AM
Concept sheet for DWIV. I forgot you had to put everything down on one sheet. I did most of these concepts on a white background, and the two last ones on a gray background, so I had to just paint bucket the white backgrounds really sloppily to keep this page form having four white squares on it. Eh, it's alright. I really just want to finish this year!

05 May 2009, 07:56 AM
I really like the design of your cyborg! I prefere the second pic of the first line!
I'll keep following your rogresses!

goood work!

05 May 2009, 12:36 AM
Finished! I'm so glad to be done. Hahaha. Thanks for the support guys!

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