XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : DWIV - 3D - Ravis3057- Clericon_Celsius

03-16-2009, 10:09 PM
Sticky Post......



03-16-2009, 10:10 PM
quick Idea......


03-18-2009, 09:20 PM
I am thinking she will have the ability to control the internal temperature of any object or creature. I would like her to be a medic of some sort. I started using reference of a firefighter. Stomach area needs some sort of detail, just can't think of anything.


03-18-2009, 09:32 PM
Why not try the CGS logo on her stomach?

03-19-2009, 05:17 AM
Yeah I might put the cgtalk logo on her stomach, if all else fails, but I'd rather mix it in a little less obviously. Added a head here.


03-26-2009, 02:53 AM
Begin modeling....


03-31-2009, 03:40 AM
Started some basic color textures and adding in the CGSociety logo. Still don't know what to do with the arms.


03-31-2009, 04:09 AM
Hey Ryan, look'n good. Concerning your question about the arms I thought about playing with the duality of hot and cold a little bit. Maybe one arm increases the temp while the other decreases it. Might give you some ideas for the texturing and modeling of each arm also.

03-31-2009, 06:00 AM
Hey Ryan,

Nice concept and sketches, like a lot your idea, cool!! :D The first model looks great! Maybe you can give a try a some different type of hat, thinking on some sort of gas mask style :D more than a critic, a wish :D Good luck and looking forward for more updates!! Cheers!! :beer:

04-03-2009, 12:20 AM
I love the concept! And she got some butt too :p
Really nice, and the modelling looks flawless.

Keep it up!


04-03-2009, 01:18 AM
Hey there ^^

Nice character, cool cartoony style ! And generous bottom. :p
Put maybe the breast is Really to high...

04-06-2009, 01:35 AM
Thanks for the kind comments guys. Ferx, I thought about a gas mask, still modeling it to see how it looks. Feels like I have worked on this forever and nothing has changed.. I can't wait to start normal mapping, but I am forcing myself to take my time with this.


04-06-2009, 02:57 AM
Neat Character! you are really fast with texturing.. wow! mesh for the most part looks evenly spaced.. but you can reduce some of the polygons on the breast. How old is your character? she looks more like a teenager to me..

04-06-2009, 03:38 AM
Yeah, I think my work flow is a bit backwards than most of the other contestants. I always like to get some color on the model before I do any normal maps. It helps me plan out what Normal maps I can do in photoshop and what I can do in zBrush. She does look young, maybe I can age her a bit more once I run her through zBrush, hopefully that will be soon. I want to give her a very stylized angular look in zBrush, maybe set her apart from the other models. My character still feels a bit boring to me, she needs something to make her pop, maybe that will do it. Thanks for the comment Namnocilis.

04-07-2009, 10:42 PM
So I started working in zBrush, not much finished, but I wanted to see what you guys think. I have gone with a strong angular style. I wanted to try something new.


04-10-2009, 09:20 PM
Wow Ryan , looking great. I like the way you have thought out your texturing first. Only crit is the face is that although you are going with the strong angular style its looking sculpted like a robot at the moment, and I think at least the face needs to be normal but I guess thats up to you. It may be spectacular the way you see it so dont let me put you off. :) Look forward to seeing more

04-12-2009, 04:25 AM
Thanks for the comment Tony. I think you are right I was working on her arms yesterday, and they just didn't look right angular. So I may do the skin more normal. Anyway here is an update, no normals applied yet...


04-14-2009, 10:47 PM
nice to see some textures on her ! Im looking forward to see your progress

04-15-2009, 03:11 PM

looks nice. I really like what you have done in ZBrush.

Maybe your planning to do it but you should do some hand painting texture, it will look really nice with your character style.

04-20-2009, 02:44 PM
Good proportions and i like the sharpen sculpting style that you used. Keep up good work

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