LC #42 Pipers Alley

View Full Version : DWIV - 3D - johnwoo - Abonimation -Disciple of the Underworld.

03-16-2009, 09:35 PM
Hello all...

placing a spot for my entry, nothing to show yet, but I feel comfortable with going freeform as I have an idea in my mind but concept wise it will not be pretty..HAHA...

See you guys on the frontline and the deadline for May 11th...the day of reckoning...

Good luck guys and girls!! :wip:



A good friend mentioned to me that I should post the base mesh, to show the origin and also that it is paer of the rules's nothing special, but it is also cool to show the evolution over the course of the comp...


03-16-2009, 10:14 PM
This thread is going to be interesting :applause:

03-16-2009, 10:29 PM

Needs more cowbell.


03-16-2009, 10:39 PM
Union of ubi, a2m, ea and eidos (my gf, concept art).

this sounds FUN!!!

03-16-2009, 10:42 PM
a guy from UBI soft :bounce:, sure it would be interesting to see his work , and to learn some ideas , good luck :buttrock:

03-23-2009, 01:52 AM
Hello all...

pimeto: Is that a good thing?!....HAHA

Jox: Cowbell?...explain bud?...but RE5..My god what an awesome game!...I can't help it!...the game is so many shades of awesome!!...HAHAHA :D

Jack Zhang: HAHA...Really!?...that in itself is very cool...thanks for the offer for the concept, but it's a concious many times I have to follow a concept, I thought this time around I thought I'd freestyle it and see where it brings me, happy so far with the results...I agree tho' IS fun!...:bounce:

artistcg: Thanks for the support..appreciated :thumbsup: is whaer I am at right far I am 3/4 of the constraint for the real-time model, the remaining is accounted for, but I will show the stage of that when I think I have's pretty much the fabric of her's her core, it's the deadliest part of's her...I'll srop there...HAHA....I do need to look at the hands and see what I need to change, the lower half is yet undefined, but I am blocking out then refining kinda at each body part...

03-23-2009, 04:09 PM
Jack Zhang: HAHA...Really!?...that in itself is very cool...thanks for the offer for the concept, but it's a concious many times I have to follow a concept, I thought this time around I thought I'd freestyle it and see where it brings me, happy so far with the results...I agree tho' IS fun!...:bounce:

hehe. my bad. when i said "gf, concept", I mean the one from eidos is my girlfriend who works as a concept artist.

03-23-2009, 05:45 PM
Now thats an abomination! :) This is pretty damn wicked! I can't wait to see more! Its great to see you on the frontline!!!

03-23-2009, 06:04 PM
Awesome model.:thumbsup:
keep it up :beer:

03-23-2009, 06:05 PM
Looking nasty is a great way so far. I love it


03-24-2009, 05:35 PM
hey man, glad to see you in action here :). looks cool so far.
The concept is really promising but i think the general proportion don't look impressive enought. I know that's just the first step so keep watching it's gonna be a cool entry for sure :thumbsup:

03-30-2009, 09:26 PM
ACE! "One model a month" is back in town :)

Loving the way this is heading, Lee. So glad you've decided to not include horns in your design (or will you?!) for a demon... She's a demon, right? Can't wait to see what the rest of the geometry will be used for. Keeping a close eye on this one - you're up against MrKite over at Polycount for my favourite entry of DW4!

03-30-2009, 09:40 PM
I love the texture and deformation in his body! well done!!

03-31-2009, 01:24 AM
Hello all..

Jack Zhang:

DTRAN: Thanks bud!...I hope ya like the update...there is more to come, this is nowhere near finished, I think my plan is starting to take shape...btw...I will stop by in ya thread to see ya progress...looking solid!!...:buttrock:

Ataulfo: Thanks man!...stay tuned...I am nowhere near much to do...

Hexahedron: HAHA..Thanks!...I hope everything comes together as I hope...

collings: Thanks buddy!...the 1st shot was very early progress, this is more of the direction I want to take the creature, there are several elements still missing as I need to model them, but the silhouette will be strong...when I'm done...

WHW: HAHA...Thanks buddy!!...I appreciate the kite has entered!?!?...oh dear god!!..that guy has some major skills..time to up my game!...I need to start checking out other threads tho'..I have just been focused on my tasks at hand...maybe I will take a sneaky peek..HAHA...

Shiramune: Thanks...appreciated...the colour map I plan to do will complement the ZB pass also...

Ok update:...

Still got plenty to do, but this is at a good stage to post the progress...I am sure more will change next update or more refined in some areas...


03-31-2009, 01:51 AM
loving it so far , awesome work. Keep it up :D.

03-31-2009, 02:40 AM
Love the detail in the knee/lower leg area. Keep up the good work!

03-31-2009, 05:10 PM
Ah yeah! BADASS update!! Nice to see your base mesh too! I love how his skin just hangs loose and he his this tortured soul looking thing about him. Man, i cant wait to see the next update, this guy is just effed up! Abomination indeed!!

04-04-2009, 06:29 PM
amazing detailing. :buttrock:

cant wait to see the textures.
keep it up:beer:

04-04-2009, 08:50 PM
Great zombie-themed character. The modeling is excellent :)

04-05-2009, 02:59 PM
Hello all...

samoht: Thanks!..still got plenty to do...the visual will go through changes..glad ya like...:wip:

patdunal: Thanks!..much appreciated...still got lots to do, but I'm making steady progress..

DTRAN: Thanks bud!...yeah..I should have done it on the 1st post..but's done now...but the next update should be cool..I will be making a start on the colour map...glad ya dig!...I will aim to use the definition of Abomination to it's full extent. :wip:...tortured..and consumed...

Ataulfo: Thanks! update will show the colour map, got a decent amount of ref at hand...

MartinNielsen: Thanks!...what's really cool tho' that since I am at this stage now, I see where I can re-distribute triangles on the low-polygon...there are some things I wish I did differently on the base mesh, but those areas will change once I get the model back to 3dsMax..


pretty happy with sculpt, gonna get working on the colour map as there are some missing factors to the overall character I still need to create, so I feel content enough with this stage, still there be some refinements after I have created the colour map...

Thanks for looking..

04-05-2009, 03:40 PM
Awesome modelling and great concept..The fingers need a bit more work in the last image.

04-05-2009, 04:27 PM
Though it will be difficult to eat something without a stomach.
A bit more detailing at the extremeties and perhaps at the back?!?
I like this "being tortured" look ;)

04-05-2009, 05:44 PM
Hey man, really cool stuff here! keep up that good work!:thumbsup:

04-05-2009, 06:04 PM
I look forward to see the low poly with an awesome normal map :D
great work on the veins. i just feel like the legs are a bit skinny compared to the torso. but thats just me.

Cheers !

04-05-2009, 07:44 PM
Cool stuff! But don't hesitate to give him weird balls. :D

04-05-2009, 11:07 PM
This thing is really creepy man. A+ looking very cool can't wait to see some textures on this thing. Keep up the good work.

04-05-2009, 11:12 PM
Hello all..thanks for the comments...

Well...unfortunately I am gonna have to call it a day for DW IV...I was working on the colour map, saved my work, then restarted my pc and my ZTL went from 300mb to 22kb before and after I restarted and I have been desperately searching for a way to salvage my work, but to no avail...there was just too much work yet still to do at this stage, that I feel I will end up rushing the finished model if I was to restart...

DW V it will have to be....

All the best with your entries...

04-06-2009, 01:14 AM


04-06-2009, 03:16 AM
awww 1st jack, then you :( . i was looking forward to learn stuff from your work. oh well.
I sir, will see you at DW V :D

04-06-2009, 01:03 PM
Thanks guys...

I was thinking last night that, I should not give up, it's a set back, a big one at that and the entry is too much work to restart, so I will pull something out of the bag within the time remaining for something new, so...I will be back with a new class entry this week and a new thread.

it felt bad to sit out another DW...


04-06-2009, 02:42 PM
nice. welcome back :D

04-11-2009, 04:58 PM
I am sorry to hear about your file loss that sucks donkey dong but...Welcome back!! I am so glad you decided on coming back. Time to ROCK! See you at the frontlines :)

04-11-2009, 05:21 PM
too bad to hear that...:cry:
it happends to me before...
since that I save like 2 to 3 different files back and forward...
by that I still have copies of recent work..wont have to start all over again...

04-11-2009, 05:35 PM
Words cannot describe the awesomeness that will ensue.

SO here are a few pictures instead.

04-11-2009, 06:20 PM
I agree, AWESOME

04-11-2009, 06:56 PM
Shame you lost your work, sucks big time. Look forward to a zombie resurrection.

04-11-2009, 08:11 PM
Thanks guys...

Yep...file corruption sucks! was the 1st time it had happened to me in ZB, so lesson learned (the hard way) and time to soldier on and never look back...

I will be along side my CGTalk comrades to bring forth the complete destruction of our opponents!...



p.s. thanks for the encouraging support...appreciated... :buttrock:

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