View Full Version : DWIV - 3D - Garmonbozia - Demon Lord

03 March 2009, 12:38 PM

03 March 2009, 01:40 PM
The bull-like is WIN! XD (Well, I like it anyway XD)


03 March 2009, 10:45 AM
It´s on like Donkey Kong!
I´m going with a big fat demon lord but I dont have all the details decided in my head yet.
Here are some real quick doodles done in Alchemy. More to come, just wanted to get my thread up and running.
Good luck and have fun all! :) (

03 March 2009, 11:00 AM
Tried out a new workflow yesterday working with zspheres instead of modelling from scratch.
I found it to be quite fast for getting a general structure to work with. Nothing fancy or even
remotely original yet but the war is just getting started :)

03 March 2009, 07:52 PM
Looking good there mate!

I really like the idea of doing a bull.
I want to see more thumbnails!

03 March 2009, 05:01 PM
Thanks! :)
I dont know whether I should make him look more like a minotaur/bull
or not. He is after all a demon lord so maybe i should take him in some
other direction.

Another concept sketch, a little bit more elaborate this time.
This will likely change a lot during the work process though.

03 March 2009, 09:49 PM
I have been playing around with some gear for my character today. Think I might take him towards the abomination class instead since I think he looks rather stupid and not like a nobel lord. Maybe give him a big badass weapon with the remaining tris, what do you guys think? Any C&C is welcome :)

03 March 2009, 02:13 PM
Hi and thanks for dropping by my thread!
You work fast! :) Yeah he feels like he would fit in the abomination class. This latest wip-mesh, is that the basemesh for sculpting? I would suggest maybe make the feet more detailed, like toes and so on. You wont regret it. :)

I think it can be pretty creepy with a stupid, innocent look on it. You really don't know how to react, you feel sorry for it but at the same time you don't trust it. Hehe.
Maybe he's composed of multiple body parts? Maybe too cliché... hmm.

I will keep an eye on this, will be interesting to see how this one develops. :buttrock:

03 March 2009, 10:22 PM
Small update:

03 March 2009, 07:14 AM
Before going much farther with the model, take a good look at his anatomy. While I'm sure you're already planning on making him more detailed, it could really use a healthy restructuring. Try breaking up the mesh into muscle meshes and rework their size, shape and proportions. Keep working on it. Don't finish too early. :wavey:

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03 March 2009, 07:14 AM
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