View Full Version : DWIV - 2D - zeo-x - warmachine colossus
03-16-2009, 09:06 AM
Hello everyone. I'm a newbie on this forum, and this is my first war. Still a little not used to things here but hope I'll get adjusted to this forum soon. Will probably do one from the machine race, right now I'm going towards the warmachine direction. Started off with some thumbnails. http://i43.tinypic.com/wkp9pz.jpg
03-16-2009, 09:26 AM
The bottom row has some sick designs!, but if you're going for something colossal; I'd say something more bulky as in the 3rd row..
03-16-2009, 09:40 AM
I really dig the last one in third row..
03-16-2009, 10:22 AM
The third row contains some good designs...love to see more from you. Keep it up...And good luck on the challenge. :applause:
03-16-2009, 03:08 PM
The mechs are looking good..Cant wait to see moreee :D..Best of luck buddy!! This is gonna be fun!
03-19-2009, 10:40 PM
Thanks for the input guys :D I haven't really used any of the thumbnails yet.. still gonna explore abit.
Sketches this out today. 2 headed cyborg.. sorta. man i should update here more often.. i feel like i'm getting left behind x__x http://i39.tinypic.com/a5klt0.jpg
Really cool idea and nice sketch :) The concept of "twin" cyborgs (looks more that have two bodys than two heads) sounds really original. Looking forward for more updates on your concept, Cheers!!
03-19-2009, 11:27 PM
Thanks Felix, yeah, I'm kinda liking that design now. Might divert and do a cyborg instead.
Anyhow, here's some warmachine sketches based on some thumbnails that I did. First two are sort of tripod based designs, third one is a flying fortress and the last one is just a huge colossus.
03-19-2009, 11:40 PM
Very nice. I like the flying fortress concept and I cant wait to see where you take it. I'll look for you on the field :applause:
03-20-2009, 04:05 AM
I dig the the flying one too. fool around with it, see where it goes.
03-20-2009, 04:05 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.