View Full Version : DWIV - 3D - IrvinDosReis - Not so dead nymph
03 March 2009, 02:31 AM
LAST UPDATES ON THE LAST PAGE.
Here some of my ideas for my character:
-race: norms > nymph
-class: probably clericon, may change
-weapon: it will be a book or a shield, depending of what effect I want: martial or wisdom
I want to play with the myth of the nymph, linked with his tree. This one fell, as dead, near his tree. To survive, they become one, half vegetal, half "human".
She will have branch in the back, as wings, with leaf as feather.
One of his arm is gone, the stump is as a cut branch.
I'm not sure of what I want to do for the face... Probably blind.. dunno exactly at the moment.
First try of concept art. I'm like a piece of #$£§ in drawing, but it's a try... It help me so much to think about my ideas...
For the legs, it will be like... hm.. doesn't know the word in english.. but the "bell look a like" part of flowers
I didn't want a "too soft skin", I did'nt try to make a "babe"... For the moment I think I will use a lot of "text tatoo", like psalms on all the body... Maybe few "green scars".http://img23.imageshack.us/img23/892/concept01.jpg
03 March 2009, 03:48 AM
Modeling in progress...
For the moment I use a picture of Kate Beckinsale as basic reference. Strong lines, etc... it will be probably ok...
I will hide the blind right eye later.
03 March 2009, 03:57 AM
Nice work .
good to see you too in the challenge.
nice start..But Kate don't have these ears...lol joke
ready to kick little zombie ass!
03 March 2009, 06:39 PM
Keep on !
For the Win!
Juste pour t'encourager dans ces moments tordus...plate que pat ne participe pas ahahahah!
03 March 2009, 11:16 PM
Some progress of the modeling.
I will do the basic modeling in a raw... and keep the tweaking/improvement for later, depending of "how many triangles I have".
For the moment I'm in my expectation.. 2,5K triangles..
03 March 2009, 01:01 AM
Some changes for my concept. I was too ashamed of the last one, too many good drawers here, and I'm not one. So I tried a new one. :(
Body and head low poly is near to be done in 3D...
03 March 2009, 01:26 AM
Really NIce Irvin.
look more badass now!
03 March 2009, 12:29 AM
More "martial" than the basic concept. I will probably improve the "vegetal exo skeleton" style.
03 March 2009, 10:23 PM
Some news... need to tweak the "vegetal wings", etc.
03 March 2009, 11:17 PM
03 March 2009, 11:57 PM
Hi Irvin. Nice progress man. Keep it up. My only suggestion is that you should work a bit the hands. They look out of proportion when compared to the rest of the body.
Keep rocking pal. :buttrock:
03 March 2009, 12:41 AM
keep on !
I'm following u in the deep hole of madness when watching the superhuman people here!
03 March 2009, 12:42 AM
@James: Thanks a lot for the critics!
I agree totaly, the hand is awful, I need to do a new one.
I'm currently thinking of "what to do" for the hairs: branchs, dread locks, etc... I think I will go with the dread, more "vegetal.
I will change the book for a "Tree Heart" probably. More in my subject, and a lot more meaning.
"C'est une nymphe, elle a le coeur sur la main" :D
I try to mix: "dryad myth" and "phoenix".
Phoenix for the "ressurection think" and for the autumn color I will use for the nymph.
Dryad myth for the "tree+nymph=one".
I forgot the quick (and ugly) sketch last time.
The final colors will not be like this but in an autumn panel.
03 March 2009, 03:43 AM
Since you say your hands suck, why not replace the fingers with branches? Would be kind of cool/creepy and you wouldn't have to worry about proportions so much. As for the hair, maybe vines?
Still waiting for my damn tablet, but I'll be putting stuff up soon.
03 March 2009, 05:34 PM
Good to see you in Derek!
I was thinking at first to mix more vegetal/human, but I want to have a good contrast between the nymph and his vegetal exo skeleton, more an armor than a parasite.
For the final pose she will hold the "Tree Heart" in the hand, so I want the contrast between a vegetal heart and his "soft" skin. If I do a vegetal hand I will broke this contrast.
For the hairs I'm still thinking about that, don't know really what kind of hairs doing. I have like 1,5K-2K of triangles to do my hairs in my currently budget. Vines could be a solution. Maybe a mix of differents ideas/hairs.
03 March 2009, 08:50 PM
Some tweaking for the wings.
03 March 2009, 10:37 PM
Its going to be really nice!
keep on this way!
its an hole behind her head?
03 March 2009, 11:11 PM
Yep, it will be a kind of huge ponytail.
04 April 2009, 11:07 PM
Got some change to do with some NM, but I can launch the "texture step".
04 April 2009, 10:43 PM
-finish the diffuse, hairs
04 April 2009, 02:56 PM
I have like ~1-2K triangles to do something, but feeeeeeeew place on my texture sheet... I will probably add some leafs in the wind... hairs... dunno exactly for the moment.
Need to rig the character, make my compositing, my light setup, etc...
04 April 2009, 06:28 PM
I hope to have time to tweak some error on my texture, and to improve a little the project. I just want to finish in time my first DW!
Here a new wip:
05 May 2009, 02:29 AM
Presentation sheet done. It's not perfect, and not even decent compared to other projects on this forum... but even if a meteor fall on my computer, I will finish my first contest in time!!
05 May 2009, 10:21 PM
05 May 2009, 05:25 PM
Link to the gallery of my project: http://img144.imageshack.us/gal.php?g=presentationshot.jpg (http://img144.imageshack.us/gal.php?g=presentationshot.jpg)
The contest is over for me. My goal was to respect the rules, constraints and deadlines. For my first contest and given my level, I prefer to meet my goal and so the initial deadline, even if my work is not perfect. I didn't try to win, I'm not mad and I know my level, but I hope I will have a better chance in some years with more experience!
One year and half of 3D, and my first DW. It's a beginning ;)
It was a fun contest, I learned a lot of tips and tricks, and it's always a pleasure to see great artists doing their best!
I wish the best for all.
05 May 2009, 05:25 PM
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