LC #42 Pipers Alley

View Full Version : DWIV - 3D - Jack Zhang - Demons- Abomination

03-15-2009, 10:33 PM
March_23th - Low rez WIP

03-16-2009, 12:02 AM

03-16-2009, 12:04 AM
A little blobby at the moment mate- lacks an interesting silhouette. Maybe push that more?

03-16-2009, 12:28 AM
Hey Jack,

Great that you joined to the dark side of the force ... hahahah. Your first WIP looks cool, like the idea of the multiple faces on it! Cant wait to see more updates on your concepts. All the best! Cheers my friend! :beer:

03-16-2009, 04:50 AM
Nice to see you back Zhang...Cheers...Good luck on the entry...

Good concept...the concept character looks kind of chubby to me...i prefer more muscular forms...Anyway its your concept...Keep it up...:buttrock:

03-16-2009, 05:24 AM
hey welcome on the dark side too :twisted: best of luck bro

03-16-2009, 07:16 AM
Hi Jack! Good luck! :arteest:

03-16-2009, 11:35 AM
Yes,try to add some equipment maybe to his back to make better silhouette

03-16-2009, 12:09 PM
Thanks guys for dropping by.
I'm going after the blizzard abomination/unburied. And I suck at drawing so I'm really won't spend too much time putting details on that piece.
The 3d work will tell better.

03-16-2009, 01:41 PM
Oh yeah I thought it looked like the Blizzard one. Those fat things in the undercity make me queasy :surprised !
I guess for an Abomination thats a GOOD thing! xD

03-16-2009, 03:50 PM
Oh yeah I thought it looked like the Blizzard one. Those fat things in the undercity make me queasy :surprised !
I guess for an Abomination thats a GOOD thing! xD


here are some of the references that I gathered for details. (as I said, i'm not gonna bother drawing them) I will give credits to the sculptors at the end of the production.

first two will be used for the main head
3rd one will be on the back as a back watcher
4th one will be the two faces on the left shoulder

03-16-2009, 04:04 PM
*gulp* what a great reference XD, cannot wait the character`s development :D

03-16-2009, 04:17 PM
Looks interesting, good luck

03-16-2009, 11:11 PM
Hey Jack :) We're always busy doing these battles, eh? It's a nice meat ball, you have there. I'm sure you make something nasty out of it in 3d. Good luck :)

03-17-2009, 03:47 AM
Hi Jack...
I was at Inter-Dec last semester..
finished now.

just to let you know that i have entered the challenge and if you can give me some hints about my progress..

thank you for the future help!

nice work by the time

03-17-2009, 02:50 PM
To AnthonyGelinas: Are you the Anthony in Kevin's class or gaming section. I'm not sure if I taught you before.

abomination uses "weapon" "claw" "teeth"

This is the weapon I want to do

03-17-2009, 03:12 PM
wow, the weapon is a real killer. your character looks real cool, in my opinion the first sketch is a little bit cute, but with the great references you got, im sure he willl become really creepy. good luck

03-17-2009, 03:56 PM
Hi jAck

I'm Anthony in the gaming class. you didn't teach me but i saw you a couple of time. the one with Irvin all the time ahaha.

Loving your axe...where did you get the picture of the clay head?

03-17-2009, 04:27 PM
Hi jAck

I'm Anthony in the gaming class. you didn't teach me but i saw you a couple of time. the one with Irvin all the time ahaha.

Loving your axe...where did you get the picture of the clay head? (

btw, that's 50 bucks for the answer. ha ha. j/k

03-17-2009, 05:50 PM
Nice concept. I like the "more heads doesn't mean more intelligence".

Maybe your monster ate a clown and has problem of digestion who make her badass. ^^

03-18-2009, 02:01 AM
started with main head basemesh.

03-18-2009, 03:06 AM
general size of the character. 5 heads tall.

03-19-2009, 04:21 AM
woot! I like your idea Jack, always been a fan of abominations since Warcraft 3 hehe
can't wait to see more WIP,
Good Luck!

03-19-2009, 07:19 PM
Those ref sculpts look like they could be Carlos Huante's work. Might want to check him out, if you haven't already...

03-19-2009, 07:37 PM
Are you going for a cartoonish-hiding-from-the-scouts look, or more like a hellgate London / ut 3 kinda look?

03-19-2009, 08:27 PM
realistic this time, with exagurated shape.

03-20-2009, 01:11 AM

03-20-2009, 02:58 AM

03-20-2009, 01:07 PM
Didn't see your update last night, nice progress, work hard! :wip:

03-23-2009, 12:14 AM
changed design.

March 22- April 1st: low rez
April 2nd - April 15th: high rez
April 21st - April 30th: Diffuse
May 1st - May 5th: Prepare for war

03-23-2009, 02:00 AM
Sounds like a plan!....GOGOGO!!! :thumbsup:

03-23-2009, 02:28 AM
I like your new design Jack,
Looks like a mix of abomination from warcraft and a marauder from Warhammer Online (the blade part of his arm) ->

Are you still going to model the axe for his other hand? I really liked it :P

03-23-2009, 03:46 AM
great references...i personaly like the zombie like character on the bottom images:eek:
But i like the big chubby creature too.looking foward to see whats the next steps:thumbsup:

03-23-2009, 03:48 AM
go 300 with the arm :)

03-23-2009, 04:59 PM
To johnwoo: Good thing that we are doing the same race. I definitely don't want to run into war with you :P

To AlexisDubois: Bingo! That IS my reference for area 5. good eye

To digitalinkmind: Here some the next step~

To StefanoDubay: good point. 300 has some "monsters", i should look into it.

quick test from lunch break:
1k head, 300k zb head, 1k head with normal
I've never worked on next gen titles therefore never experience next gen pipeline. Run a quick test and tried the normal map it actually looks pretty good to me.

03-23-2009, 06:59 PM
wow, nice, where does this update come from? :thumbsup:

03-23-2009, 07:56 PM
looks great!

03-23-2009, 09:01 PM
Hey Jack,

Really cool work, like a lot the design change on the body form of your character:D. I can feel the weight for the right arm , cool!. The model for the head looks really great! Looking forward for more updates! Cheers my friend! :beer:

03-26-2009, 01:48 AM
I have to step out of DW.
Good luck to all, keep it up.

03-26-2009, 04:27 AM
Bad new.

There will be other contests.

03-26-2009, 04:58 AM
naaah! why!
c'mon :D keep it up!

03-26-2009, 02:38 PM
naaah! why!
c'mon :D keep it up!

production related.

03-26-2009, 03:07 PM

03-26-2009, 03:30 PM
You got to be kidding pal. C'mon. For the glory of CgSociety !

03-26-2009, 03:32 PM
Aw thats suxs... Oh well.

Good luck with whatever it is your doing !

03-26-2009, 04:21 PM
If you look within the mini-contest before, general portraits, one of us created a general similar to your char now. Skull without a chin-bone.

03-26-2009, 04:48 PM
That's a real shame!...reserve your enthusiam for any future comps...

All the Best bud!...

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