View Full Version : DWIV - 2D - DeadInTheAttic - Krallen

03-15-2009, 10:05 PM
Hey, need some critics and comments, guys ;)


Hey! I waited for a similar thread like the minicon, but it seems, one has to post it on this main area. Here it goes.
Since the minicon I had a character in my mind, mingled one of two species. First it was an alienlike parasite, controlling its host through the breast, stripes of skin and sinews over an open mouth, hands and tails controlling the body of its victim. But ... to violent and to alienlike.
When reading the rules, I decided to change it a bit to an Invoker. I call him Krallen, living with his people in flying cities made of stone and sand, he tried to know his enemy. To know means to be. And I like the claws of this demon piercing the eyes of him.
Muscles, parts of the bones and sinews will be seen above the skin. His sword is made of bone and steel and to engage an enemy like the machines he even got a plasma thrower. That's my first idea (well, partially several weeks old idea :D ).

Hope you like it!

03-15-2009, 10:17 PM
This parasite-thing isn't that unique as it should be. I just found another post with a similar idea. Crap!

Well, perhaps something else might come to my mind. At least the character itself without the demon also looks great to me. But I like those pierced eyes very much :(

03-15-2009, 10:23 PM
Hey, you have a fairly unique spin on it, so I don't think it's worth giving up on completely. ;)

03-17-2009, 06:26 PM
I think, I'll stick to this. The colours will be like sand, cause of the half daemonic character, I have decided to change something. His left hand which wields the magical blade, will be in a state of ever burning fire. The demon regenerates Krallen, will the weapon tries to destroy the demonic part within him. Something like this stuff in the X-men movies, when Wolverine kills Jean Grey/Phoenix. She burns him, he regenerates at the same time.

03-17-2009, 07:19 PM
Really Nice concept... IT seems to be brutal even if we don't see the face... awesome mate

can't wait to see next post!

Good luck mate

03-22-2009, 12:00 AM
The first brushing-phase.
Now, the picture's got some shape. Everything else should be much easier from now onwards.

03-25-2009, 10:13 PM
Up next: first detailling, a blade combined with the bone-weapon. The plasma-blaster ist part of a former roboter, has to look like that, the demon will get some teeth, sinews and different things will be added to the main char.

04-02-2009, 08:19 PM
Detailing step 1

I decided to change his weaponry. Not only for I prefer an anachronistic weapon like a bola instead of a plasma thrower - fits better : ) - , but also to reduce the distraction. Additionally I deleted the arm bandage. Still I think I have to smooth his skin. It is a bit to much in details, distracting from the head and the shape of this character, I think. Especially for his head is pulled back by the demon. What is your opinion?
C&C welcome, of course :)

Next I will increase the details (scratches, textures, rust and so on).

Afterwards the background will follow.

04-04-2009, 08:56 PM
The second detailing phase is completed.
To go:
Two environmental phases, two finetuning phases.
(And - of course - the concept sheet and so on.)

Critiques and comments welcome ;)

04-04-2009, 09:03 PM
so now, he is a demon or invoker? to me he seems to be like a demon.. there is lots of details happening and for me the spider like thing on his back catches my most attention.. btw, the new weapon suits him much better than that plasma gun.
Nice concept! looking forward for more updates..

04-04-2009, 09:10 PM
That's exactly the reaction I wanted to achieve.
He is an invoker, but it is a question of time that the demon might take control.
As long, as he got the control, he will be one of the fiercest warriors among all. And when he loses this control, his weapon will burn him to ashes immediately, 'cause there would be no norm left within him. He was willing to pay that price ... and he will fight as long as possible.

04-04-2009, 11:33 PM
WOOOOOW!!! Man, I love your entry! =O

Thanks for your post on my thread! You got a reply there ;)


04-05-2009, 11:07 PM
Environmental step 1:
The setting of the later matte painting by using different photo references.
Everything will be painted and I also will take care for the details (the flying rock will become flying cities, the sky will become dynamical and so on).
And perhaps I will add some other creatures, perhaps an enemy falling down at the right corner, flying creature around those rock cities or something like that. I am not quiet sure at that point.

C&C very welcome. Especially 'bout the colour (it looks different at every other monitor, crap :P ). At the end, I will give my char a nice coloured border by the light, which will give him a bit more contrast, make him more visible.

I liked that Highlander scene ... on top of the world stuff ;)

04-19-2009, 03:35 AM
Real nice work. I love the imagery of the character and you have kick ass posture!
Keep the good work up and the best of Luck :buttrock:

04-20-2009, 12:33 AM
how is your molding sheet? don't keep us waiting to long, and I also want to commend you on your activity, your a great team player and you support everyone a lot with your interesting and helpful insight, keep it up!

04-25-2009, 05:25 PM
Now, guys. Time to post something again.
Two levels of refinement to go (the first one will include the logo, thinkin'bout attach a chain to the blade). Also I would like to add some banners to the flying rock-cities, making them look inhabitated.
The rocks are repainted, but I want to add more texture to them, for they look a bit too painted.
And I wonder, whether I should add some depth of fields-effect, for no one can see everything sharp at the same moment. But it is an illustration, what do you think?
I might lose too much of those nice details in the back.
Shall there asteroids rain from the sky? The chaos already breaks through, but perhaps not powerful enough?

Need input ^^

04-26-2009, 02:43 AM
Hey Christian,

That background and enviroment are really great!! Like a lot :D Maybe you need to put some fog on the mountains and big stones to gain deep, and a bit lighter colors for the background, only a comment :) Again, great work and looking forwatd for more updates! Cheers!! :beer:

04-26-2009, 03:35 AM
good work.

04-26-2009, 02:19 PM
Hi ChristianVeru”y nice work.:thumbsup: I like the color palette.
keep it up:beer:

04-27-2009, 06:52 PM
One step of finetuning to go. Help me with your critics and comments ;)

04-28-2009, 01:10 PM
This will be my textchart.

04-28-2009, 04:24 PM
WiP 10. If you want to have anything changed, still some days to go.
C&C very welcome.

04-29-2009, 04:11 AM
Wow! Now I can understand what you said about fear ;):D

You've got a good character and pallet. But I agree with frex for more depth.
And I suggest you to try a club with more stings. Thats just a suggestion ;)

By the way, Thanks for the wonderful ideas for my character.

05-02-2009, 04:52 PM
And here goes my concept sheet.

05-04-2009, 03:01 AM
Well, I thought about something more interesting than just a model sheet. Part of the story. Therefor I decided to pick a closeup, a rear view (of the species of Krallen himself) and a sideview to involve the machines. Think about a scout drone watching the scene.

05-16-2009, 09:19 AM
Added a bit more brightness to gain a bit more depth, thanks for your hints, guys.

On with my 3D post. Two days to go ^^

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