View Full Version : Tutorial: Enhance your Blender Renders with Textured Lighting

03 March 2009, 11:48 AM
Here's a text-based tutorial that I created to help you spice up your scenes with textured lighting. We’ll take a look at how simple it is to drastically effect the look and feel of your renders by applying textures to lighting. Applying a texture to a light is generally the same as applying a texture to an object. The only difference is that we’ll be projecting the texture into the scene based on the light settings.

Although not a lighting tutorial that goes into great details of the lighting setups, we will take a look at the basic function of the lights within the different scenes. We’ll also cover how to create your own simple textures for the lighting. The last example will show how simple it is to use a video as a light texture.

You can view the tutorial at (

03 March 2009, 07:45 PM
Hey kernond -- that's a nice tutorial. Very good looking sample images, too. Not many people realize how easy it is to enhance your renders by putting a "mask" on your key lamps like that. Hopefully a lot of folks will click through and read it.

Did you know that with colorizable shadows (2.48) that you can actually use a texture for shadow color? That's one of the little goodies I slipped in, but never publicized.

03 March 2009, 12:14 AM

I stumbled onto the Shadow feature you mentioned, but I didn't have enough time to really check it out. It definitely sounds useful. I'll have to take a closer look at it. Thanks for all of the code contributions!

03 March 2009, 08:15 AM
Thank you for this useful tutorial , it certainly can create some useful effects.

03 March 2009, 03:31 PM
Great tutorial, I had been wondering how to do that.

03 March 2009, 07:38 PM

Thank you very much for sharing this tutorial! I didn't even know, there is the possibility to do such things. I bet, with coloured shadows, there are many possibilities to create cool effects. I gonna have to try it.

so long

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03 March 2009, 07:38 PM
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