View Full Version : character:3d mech modelling(maya)
07 July 2003, 12:01 PM
hie guys,i've been to several forums and i find this the best of all..works here are truefully awesome and yet inspiring..this should be my 1st thread..really hope to get some respond from u guys here:)
this is done in maya.a transporting mech design for a scientist..
crits and commet are very much appreciated.
07 July 2003, 12:40 PM
that metal is amazing! did you create it?
07 July 2003, 01:00 PM
hey thanx for the comment..its actually a shader found in a site..i thought it'd look great with that texture on my mech ..any comment on the model it self?
07 July 2003, 04:55 AM
i'd love to comment, but all i see are to fat red X's.
07 July 2003, 05:01 AM
I cant see any of the images
07 July 2003, 06:02 AM
it says the maximum transfer has exceeded when u copy and past url
07 July 2003, 07:41 AM
i think i've exceeded the daily usage limit..but i can still view it myself here..anyway..come back again tomorrow or maybe right click on the mouse and press show picture..perhaps it'll show:)
07 July 2003, 10:48 PM
why not upload to the CGtalk server?
07 July 2003, 11:08 PM
These textures are very nice! Do you mide sharing where you found them? Thank you very much!:thumbsup:
07 July 2003, 11:15 PM
very nice work!!! I would love to see that animate:thumbsup:
I would love to see a hint of color somewhere tho.. maybe like yellow stripes somwhere on the legs.
07 July 2003, 02:26 AM
hey guys..thanx so much for the reply..how to post it to the server?i found the shader in highend3d.com..its in maya shader section.yeah..would love to animate it though..gotta take some time to do that..currently on another project..
thanx for the suggestion about the yellow stripes visualbyte:)i'll try to follow on that
07 July 2003, 05:17 AM
wow, that does look great! could wee see a render of the whole thing?
07 July 2003, 05:30 AM
would you mind sharing where you found that shader?
07 July 2003, 06:14 AM
Very Nicely done.
07 July 2003, 10:37 AM
Originally posted by Sheep Factory
would you mind sharing where you found that shader? Originally posted by ms@zx
[...] i found the shader in highend3d.com..its in maya shader section. [...]
07 July 2003, 11:35 AM
hey guys:)thanx alot for the comments..where is that..i mean the cgtalk server?thanx mrkite for answeing the question of sheep factory:)
Angel O'Death :i don't really get it about render of the whole thing..the whole thing is actually shown in the 1st and 2nd images .here i have another one ..
07 July 2003, 11:49 AM
Ah, i couldn't see them before. But they show up now, and it looks very cool!
Any plans on animating it?
07 July 2003, 11:54 AM
hmm..not really..its actually for a modelling sake..but i'd love to animate it if my time is unoccupied..currently i'm dealing with a final project animation short with a team of 4.i'll show u guys the concept art when its scaned.thanx for the positive words:)
07 July 2003, 12:16 PM
Hi there szxmiko, great to see your mech with a white BG for a change (though the black was awesome too :)
However, you've created this one a while ago...now recently you promised a new mech model on conceptdesign, where is it? :) Love your work man, keep it up.
07 July 2003, 12:25 PM
Great mech design, i love the fact its 4 legged instead of a bipedal human-like design. Great job.
07 July 2003, 12:45 PM
as much as i hate to put down such a great pic and i love the textures but i have to say that technically speaking the feet look too basic to be on there. the "toes" look too feeble to hold up such a massive craft and cocidering the great way you have done the legs it seems a shame to let it down with such a simple p[roblem (hope you agree) dont want to seem like im picking at ur work hey better than i can do :D
07 July 2003, 12:58 PM
Your model looks great!
The only thing i would do is place it in an environment and maybe give it a little more color to define the shape. Or add some logos or id numbering to it.
Maybe some grease would look great, does anybody have an idea how to make good oil or grease on a machine?
01 January 2006, 03:00 PM
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