View Full Version : Object: D&D Armor
07 July 2003, 10:26 AM
Anyone recognizes where the design came from?
Modeled it for learning purposes only. All in Max5 with NURBS.
07 July 2003, 09:26 PM
NeverWinter Nights? :p
Good job. Are you planning on modeling a full character?
07 July 2003, 01:08 AM
This is some amazing armor huh?!?!?!
Fico feliz de ser um brasileiro, heheh, e incrivel como que tem fă de samael no Brasil.
07 July 2003, 01:12 AM
"Fico feliz de ser um brasileiro,..."
I am still curious though, what is this based on?
07 July 2003, 02:31 AM
really looks like a d&d armor, well done!
07 July 2003, 02:46 AM
Mescalito256, 'tis not from Neverwinter but you came close.:p
'tis from D&D's Players Handbook.
Thanks for the coments everyone.
07 July 2003, 07:25 PM
Samael great job, Is this everything nurbs?:surprised
I can see that you get learn a lot to work with nurbs in max
07 July 2003, 04:16 PM
Aye, NURBS all the way.
I, nor anyone else, would recomend 3dsmax for learning NURBS tough. I learned in Rhino. :)
07 July 2003, 05:48 PM
Why did you outline your mesh with thick black lines?
p.s. very good
07 July 2003, 07:28 PM
Do a lot of people still play D&D over in Brazil? I used to play when I was fourteen (back in the 80's).
I am glad that there are games out there now like Baldurs Gate and NeverWinter Nights that basically automate all the D&D rules. I loved playing D&D but I remember it taking so long to do anything. :)
Papershaker: I think the lines you are talking about are just particularly dense parts of the mesh.
07 July 2003, 08:38 PM
Mescalito, not that much, mostly young people. But the new edition books are so pretty. :p
Ah, I may put a character in someday but not planning anything so soon.
'twas just to see how well could be done with NURBS in max.
Papershaker, Mescalito is right about the lines.
07 July 2003, 04:48 AM
i hate nurbs!!! *navel_lint shudders at the thought of using them*
but the model's very cool man.
01 January 2006, 03:00 PM
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