View Full Version : Object: D&D Armor

07-07-2003, 10:26 AM
Anyone recognizes where the design came from?

Modeled it for learning purposes only. All in Max5 with NURBS.
DDArmor.jpg (

07-07-2003, 09:26 PM
NeverWinter Nights? :p

Good job. Are you planning on modeling a full character?

07-08-2003, 01:08 AM
This is some amazing armor huh?!?!?!

Great job!!

Fico feliz de ser um brasileiro, heheh, e incrivel como que tem fă de samael no Brasil.

07-08-2003, 01:12 AM
"Fico feliz de ser um brasileiro,..."

Eu também.

I am still curious though, what is this based on?

07-08-2003, 02:31 AM
really looks like a d&d armor, well done!

07-08-2003, 02:46 AM
Mescalito256, 'tis not from Neverwinter but you came close.:p
'tis from D&D's Players Handbook.

Thanks for the coments everyone.

Valeu. :thumbsup:

07-11-2003, 07:25 PM
Samael great job, Is this everything nurbs?:surprised
I can see that you get learn a lot to work with nurbs in max


07-12-2003, 04:16 PM
Thanks Luciano.

Aye, NURBS all the way.
I, nor anyone else, would recomend 3dsmax for learning NURBS tough. I learned in Rhino. :)

07-12-2003, 05:48 PM

Why did you outline your mesh with thick black lines?

p.s. very good

07-12-2003, 07:28 PM
Do a lot of people still play D&D over in Brazil? I used to play when I was fourteen (back in the 80's).

I am glad that there are games out there now like Baldurs Gate and NeverWinter Nights that basically automate all the D&D rules. I loved playing D&D but I remember it taking so long to do anything. :)

Papershaker: I think the lines you are talking about are just particularly dense parts of the mesh.

07-12-2003, 08:38 PM
Mescalito, not that much, mostly young people. But the new edition books are so pretty. :p
Ah, I may put a character in someday but not planning anything so soon.
'twas just to see how well could be done with NURBS in max.

Papershaker, Mescalito is right about the lines.

07-30-2003, 04:48 AM
i hate nurbs!!! *navel_lint shudders at the thought of using them*

but the model's very cool man.
rock on.

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