View Full Version : MotionBuilder + Rigging + Lightwave = Futility/Insanity. Hahaha!

07 July 2003, 06:54 AM
Mwuhahahaha! I've done this over and over... So many times that instead of pulling my hair out I can't help but laugh histarically at my own futility!

And so I come to you for help.

I have my character... I got all his bones set up so Kaydara MotionBuilder will accept it and set it up real quick, and MotionBuilder did what it was supposed to do. I go move the IK effector on my right arm up and down and all is well... but when I move my IK effector on my left arm... all bone/mesh relations seem to end at my LeftArm bone.

So I figured... maybe my mesh or skeleton isn't symmetrical. So I cut half of my mesh and mirrored one half to the other side on the X axis. All is good. I cut my legs and arms off one side of the X axis and mirror it onto another. That should therefore be symmetrical. I take my mirror weights plugin and mirror the weights from one side to another, so all the weightmaps are good. It still does the same thing. So I did it again. Same thing. Again. Same. Again Same. Mwuhahahaha! And repeat that cycle about 10 times. Now I figure it must be the weightmaps. So I delete half my mesh and ALL the weightmaps and redo everything.

And after the dust settled... the same thing.

Here's the LWO file, the LWS file, and the FBX file (for Kaydara MotionBuilder.)

I beg of your help... I've done all I know how to do at this point.!-2 (Redoing Maps).lwo


07 July 2003, 02:31 PM
This is just guess, and probably wrong, but, shouldn't your skeleton heirarchy (that you listed) start with "LeftArm_Link" instead of "LeftArm_Parent_Bone?" . . .

07 July 2003, 05:42 PM
Milqman is just using a previous revision of the Skeleton I created. It should not matter what the link (parent) bones are called.

07 July 2003, 06:16 PM
The problem was with weightmaps. The left bone weightmaps were still referencing to the right bone maps for some reason.

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