View Full Version : Maya 2009 Userbuffers clamps values

03 March 2009, 12:53 PM
When i used Maya 2008 everything concerning framebuffers worked fine and no values were clamped.
Now that I've switched over to Maya 2009 my values in my secondary framebuffers gets clamped to a value of 1. I'm using EXR and float 4x32bit in both the primary and all the secondary framebuffers. I'm using output passes connected to the camera and my system handles both the miaX and miaX_passes shader aswell as my own custom shader but neither of them outputs unclamped values.


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03 March 2009, 12:53 PM
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