View Full Version : Dynamic stability and cycleCheck
07 July 2003, 11:53 PM
I am using 4.5 Complete on a mac, and am doing a scene with gravity and collision detection and I am starting to get interpenetration and cycleCheck warnings.... so I tried a basic scene with 2 simple spheres and a cube floor.... check this out:
setAttr "pSphere2.translateY" 10;
setAttr "pSphere1.translateY" 10;
gravity -pos 0 0 0 -m 9.8 -att 0 -dx 0 -dy -1 -dz 0 -mxd -1 -vsh none -vex 0 -vof 0 0 0 -vsw 360 -tsr 0.5 ;
// Result: gravityField1 //
connectDynamic -f gravityField1 pSphere1 pSphere2;
// Result: rigidBody2 rigidBody3 //
// Press the ESC key to stop playback
currentTime 143 ;
// Warning: Cycle on 'pSphere1.worldMatrix' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'pSphere2.worldMatrix' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
Why am I getting warnings already?? :rolleyes:
I wonder if this stuff is starting to pile up in my working scene..... I am getting unpredictable crashes when I work with it
07 July 2003, 08:00 AM
are you starting the simulation from a high enough distance?
try it with a different object, instead of a cube use the plane with high segments.
also if you paste cycleCheck -e off into the MEL Command Line i don't think these messages should appear anymore...i think, don't quote me on that.
01 January 2006, 03:00 PM
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