In my scene,the ground is covered with pebbles (little stones) and camera is very close to them.
So I hought that
for the foreground: I can use 3d models of pebbles with particle flow and created 19 various size and shape pebbles. This part is done successfully.
And for the mid& background: I can turn my 3d models of pebbles into a tilable texture with normal and diffuse maps.
For this part, first I placed the little stones randomly ona 50cmx50cm plane.
Now I want to generate a normal map and occlusion map out of my meshes so that I can use this texture in the mid-ground and background.
Can you please explain me how I should make it?
Or are there any other recommendations you have for me?
I use 3dsmax.
Thanks a lot.