View Full Version : Difference between smooth shift and bevel?

07 July 2003, 08:18 AM
Lame question I know, but I was modeling something earlier and couldn't figure out the difference between bevel and smoothshift.


07 July 2003, 08:31 AM
Hey dude

Bevel allows you to bevel single polys with an inset and shift value. If you apply bevel to a bunch of polys, you'll get lots of beveled polys! :)

Smoothshift is not really a bevel - It simply 'shifts' a block of selected polys out/inwards as a single entity, but does so using their normals as the directoin the points move (making it ideal for making panels that conform to a surface, or clothing, etc)

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07 July 2003, 01:38 PM
So, in this case what the difference between Smoothshift and Extrude?

07 July 2003, 02:47 PM
extrude leaves the original polys behind and doesn't use normals.

07 July 2003, 03:12 PM
Think of it this way. Bevel gets applied to each poly individualy. SS can work with polys as a group.

07 July 2003, 08:37 PM
So I could use smoothshift effectively instead of bevel? I mean it looks like it would be more efficient to just smooth shift everything and forget about bevel.

07 July 2003, 08:42 PM

use his plugins to bevel "shift" groups of polys.

07 July 2003, 10:21 PM
or beveling groups with bevel++ its onyl $30 or so and is easier to use than davids supershift and has afew extras to like non overlapping beveling and interactive spline profile beveling and your profiels can be saved but iff you dont want to pay for the xtras then supershif will ge thte job done

07 July 2003, 01:07 AM
DI Tools looks good but all PC only

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