View Full Version : Game Icons - character - [hanzo]
07-06-2003, 03:48 AM
I hope I can actually finish the model and texture her, I know I only got 7 days or less, I'm going to be in a bit of a rush so I'm just posting this sketch because I want to go ahead and start on the model.
The Rarmin elves were banished from the sacrid temple in the sky to serve on the earth, they received this punishment because of their blasphemy. Out of the Rarmin despair they wanted revenge against the gods and sought to destroy the temple in the sky. At this the royal elves began to bring all the elves back to their traditional spirit of harmony, Iya (my character) will bring this about. :shrug: feel free to crit the story, I need help...
game type: RPG
07-06-2003, 04:53 AM
ok I'm done with the head, I might add a lil more detail later on, but for now here it is..
07-06-2003, 10:19 PM
Thats a good start, the model looks really good. But keep the poly limit in mind. It's 4000 tri's max.
07-07-2003, 01:05 AM
yeah, to bad though :D this model is 2151 faces, The model is not done I need to add a bag and some pouches.
07-07-2003, 01:06 AM
07-07-2003, 07:31 AM
Well hey there, she's coming along great!! Are you sure she's only 2100 polies so far? Judging by her facial mesh and that she has five fingers, I would have thought she was more. But, I could always be mistaking. What program are you using?
Otherwise, the model itself right now looks right on the mark. The face is lovely and her general proportions look great. The only thing that I find a bit awkward are her fingers. You have some of them at the same length I think. Also, I find that the inside of the foot could using just a little inward curve but I could be wrong about this because it's kind of hard to see with the black background.
Other than that, she's coming along great!!
Keep it up:beer:
07-07-2003, 03:29 PM
he said faces, so I am going to assume he means that he hasn't triangulated his mesh yet.
07-07-2003, 07:27 PM
Apt Pupil: I'm using maya, like cbadger85I said I havn't triangulated Iya yet. Your right about the feet, and the fingers I fixed the problem, also I'm working on the poly count and UV mapping, I post again later.. thanks
07-12-2003, 02:31 AM
I got done !
Oo I better hurry up and submit,
01-15-2006, 03:00 PM
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