View Full Version : Character: Warrior - (Wip: Only LEGS)

07 July 2003, 09:20 PM
Hi, Im close to finish a new character, and I focus to correct all part before rigging. I already post the head, chest here and the focused critiques really help me a lot. Now is time to the legs and his super cool war-boots. :rolleyes:
Im happy with the result, but some fresh eyes can see some unwanted mistakes.

software: max 5
render: brazil r/s
critique the modeling and texturing. (texturing very wip)

07 July 2003, 02:41 PM
maybe it's the perspective but the feet look too small for the legs.

I personaly like my warriors with thicker mor muscular legs, that aren't too long, but that might just be me.

07 July 2003, 05:56 AM
Can't think of much to critisize about this one, looks pretty good. I am glad to see that you added good tone to the legs without overdoing the muscles. I don't think many true warriors had a lot of time to spend in the gym working with heavy weights to produce the mr. universe legs that many people think they should have. So the only thing that I can think to crit is the colors and textures used on the boots, I don't quite understand what any of them are related to. For a typical warrior it would be best to think about what kind of warrior he is, and who does he fight, and what materials does his tribe/country have an abundance of. Tribal warriors would have a lot of animal type designs, while industrial countries would be geared toward metal or newer designs dependant upon their individual technological and artitsic developement. Just a couple things that you should think about when creating fasion.

07 July 2003, 06:42 AM
the top of the boots looks weird and the feel seem way to small.

07 July 2003, 05:29 PM
thanks to all for the comments!
jrwells, you rigth, I know are some weak points on the desing. (but is my third warrior kind character) =P
I suck with material so by now I finish the entire model and post the result in the Wip 3d section. Im in the texturing stage now. but Its very hard... maybe I skip the texture and go to rigging for some nice shots.

here a zoom on the boot without material

07 July 2003, 11:11 PM
it looks like it's made of dough. not just because it's gray, but because everything is kind of blobby, tubular, fat, etc.

CGTalk Moderation
01 January 2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.