View Full Version : FXWars! Telsa - Adam Harder & Nathaniel Dekens Wagenaar - FREEFORM

03 March 2009, 01:50 AM
Wip thread for Adam Harder & Nathaniel Dekens Wagenaar (

Inspired by the idea of doing teleportation from the prestige, our scene will take place in an old warehouse building where someone with a low budget is doing private experiments with a homemade Tesla coil.

We're still playing with a lot of ideas about what is going to happen when the tesla coil is turned on. Maybe it will go horribly wrong and blow things up instead of actually teleporting them. :shrug:

Nate is doing modeling, textures, lighting, rendering.
I am doing particles, sims, animation and script work.
Christopher Hesley ( is going to do our audio.

03 March 2009, 12:55 AM
Started modeling the room and setting up the lighting, Iím using Vray with a 3point light set up, one target on the coil, a fill light, and a key light.

The tesla coil is going to be focused on with a volumetric light that way when it powers up the room will illuminate and spike with it. Should be rad. We wanted to create a kind of desolate warehouse where some broke guy is doing his tests, itíll be derelict and run down, super dirty and grungy. Still need to add lots to the room, crates, boxes, barrels, etc. make it feel very cluttered.

Iím also going to add a command desk to the Tesla coil and add a lot of details on it, as well as to the desk, and mezzanine. Please comment and critique guys, thanks and good luck to everyone.

03 March 2009, 12:57 AM
Here's a WIP of the lighitng set up.

Also, does anyone know how to upload images directly into the thread instead of having a thumbnail?

03 March 2009, 02:12 AM

your environment and lighting are nice! If you want to upload images, you can use Once your picture uploaded there, you will get all the necessary codes to put it in the forum, just copy & paste.

03 March 2009, 06:12 PM
Well, you can use imageshack, or you can use your own website if you have one (no ads, pop-ups or bandwidth exceeded messages that way).

You have to link to an image on another server, basically. I prefer using my own site because I like images to remain up until the thread gets archived.


I'm liking the environment setup so far! Curious how you're going to handle reflections in all those window panes and bounces (a problem that I've been working to solve in mine).

I just rendered the big sparks and cheated lighting in 3D figuring that as long as the flicker frequency is about the same as the final that it won't be noticeable how much I'm manipulating and adding to the sparks themselves in post.


03 March 2009, 07:46 PM
Hey guys, thanks for the crits on the progress. I hope to have some more done on the environment tonight.

Handling the reflections will be tricky, I plan to clutter the space a lot more so that will probably cover up a good portion of the windows. I was also going to render in passes and elements, I'd then render the visible windows by themselves, mask them out, and apply the effects pass directly to them with some opacity and blurring in post.

Anyways, thanks again. More to come soon.

03 March 2009, 03:19 PM
Layout Start (youTube) (
LightningBolt Particle Test (youTube)
The layout may change, if we have time we might have the anvil fall apart or blow up after it is teleported.

I plan on playing with the motion of the particles, for now im just working on getting my system going. This is the first time I've done work in TP

03 March 2009, 10:09 PM
you guys better bring the guys loaded with tp and saphire plugins for fusion?

03 March 2009, 09:44 PM
ulb and tharrell: Thanks for the info on image hosting, will get my own site up soon and host from there.

Andrew: We are going to bring it man. Full throttle with no remorse for those around us.

Here's an update on the environment (with full lighting to show some details), still lot's to add: floor boards, detail the tesla coil - the boxes in front of it will be some sort of control panel dealy thing. Also going to add some crates where the plain boxes are and make them full of electronic components. Clutter the desk, detail the back right wall...too much to do, haha.

Started texturing and will show update soon. Please leave a crit on the room layout! Running out of ideas for little misc things to put in that would make sense. Thanks guys, hope everyoneís entry is coming along.

03 March 2009, 11:46 PM
Looks good. Maybe add some open drinks or a trash can with pieces of paper crumpled up to give it more of a feel that someone spends a lot of time working in that area.

03 March 2009, 08:59 PM
Modeling looks nice and detailed! I'm curious to see whats going to go on inside here.

03 March 2009, 09:16 PM
Quick update/image upload test...

03 March 2009, 01:51 AM
latest playblast, needs loads of work but we're starting to get somewhere.

Playblast ( (youTube) (

03 March 2009, 02:07 AM
Update for the day, got a little fed up with modelling for the minute so I started some texturing. Most are just base textures for now, though the main wall is coming along pretty good I think.

03 March 2009, 06:51 AM
I love how the entire room is so full of details. Blueprints on the wall :)

What i liked about the playblast was that the object deformed just a fraction before it disappeared and then again you see that object deformation when it bounces back onto table. Very well done. These little details make all the difference :thumbsup:

03 March 2009, 11:08 PM
Whaou. nice modeling and good brick texture. but you have a lot of object that still need to be texturized ehehhe ^^!

good luck

03 March 2009, 09:37 PM

I really like your details for the wire, connections lines, they sims flexibles just the right way.
All the lab is well disposed . The elements makes feel the rush of the discover of the tesla experiences

have a nice day


03 March 2009, 09:57 PM
Druigant: Thanks for the reply, haha, yeah, lots and lots to texture this weekend! Hopefully I can get it all done in time.

Gotmilk: Thanks for the comments dude! Definitely paying a lot of attention to the little details, Adam, who's doing the FX is killing it. Should be rad when rendered.

Also, I was messing around with a wire material at work today and thought it'd be cool to do on this scene, so here it is, not really an update expect for the floor displacement map, wanted to make it look like dust and dirt was collected on it.

03 March 2009, 02:33 PM
Looking good! I like the displacement, should look cool textured :)

03 March 2009, 02:31 AM
Dualrectifier: Thanks man, appreciate the positive feedback!

Mightcouldb1: Much appreciated, your scene is looking pretty damn impressive too!

Got an update on texturing for the day. Still got looooots to do though. But the majority of the little things are done, though I feel I could keep busy adding details forever. Going to start my focus on the coil, tables, and command centre piece soon. The background stuff really wont be focused on too much as the fill light will be dimmed down quite a bit and the focus will be on the volume light surrounding the tesla coil.

03 March 2009, 01:24 PM
Looks realy good ! :D Is it just me, but hehe, i think you have the bump at the wall in the wrong directon, now its the bricks pointing outwards i think :)


03 March 2009, 08:05 PM
Final Entry:

03 March 2009, 08:08 PM
So hereís our final entry. Got it done today and exported with some audio even! Anyway, Adam did all the FX, the lighting, particles, teleportation, animation, dust, etc. Iíll let him go into his workflow and all that stuff.

I did all the modeling, set design, rendering, texturing and lighting. I used Max 2009 and Vray, as well as Photoshop. All in all it was a fun challenge, lots to do and I wish I could have gone at it a bit longer. Just glad to enter the challenge and get it done though. Again, I want to thank my boss and friend Kerry Harwood for helping me to composite the final scene today, add music, do some C&C and all that fun stuff.

So, hope you enjoy it, good luck to everyone who entered. And a big thank you to everyone for leaving comments and critiques along the way!


04 April 2009, 04:42 AM
Great to see you completed your entry. Nice finish.

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