I've written a batch script that takes some of our game anims and spits them out onto boxes that we then save out to scenes containing only the baked out boxes.
The problem I'm having is on the FK controls that only have rotation on them.
When I apply this chunk of code, IK transfers perfectly -- pos & rot -- but FK controls seem to lag behind 1 frame. No joke. I've matched it up and FK controls are keyed one frame behind everything else.
Anybody have some sage advice on how to get baked out keys to be accurately applied?
proxy = point cross:false box:true name:("PROXY_" + mappedObj)
for animTime in animStart to animEnd do
with animate on
at time animTime
proxy.transform = bipObj.transform