XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : SMC 03: Sports Equipment

03-02-2009, 07:50 PM
SMC 03: Sports Equipment

Thanks to zortech (http://forums.cgsociety.org/member.php?u=94194) for the topic suggestions.

For this challenge, you are provided 90 minutes to create sports equipment (as many items as you can make within the 90 minutes). Try to use the time to make one item really well, and if to your expectations you are done and have time remaining, feel free to add more.

I will also include Stadiums / Arenas / Ballparks, etc. in this challenge. If you would rather make a sports venue, outside or in, you may choose to do so.

Judging considerations this time around will consist of a wireframe view (preferred on a shaded surface) and a basic render, and by basic I mean you can set up a couple lights for shadows but the render must be done in the same color for all objects. Ambient Occlusion is fine, but if you set up any shaders they should be basic, one color renders. The emphasis is on the model, though.

Feel free to apply detailed shaders as part of a beauty shot, but it will not be included in the final vote.

Your submission should be ideally a thumbnail linking to a larger image. Remember that the larger image shows off the detail much better. I use photobucket to upload my images and I copy the "Thumbnail" link. Other file sharing websites offer a thumbnailed link.

The end of this challenge is Sunday, March 8th. If we don't have many submissions and someone needs until monday, the deadline can slide to the 9th if need be.

Please include the program used and time taken. Also, if you are a new artist and you would like critiques, you may request critiques. If you do not wish for anyone to provide positive / negative critiques, please state you do not wish to have critiques.

Now let's get into the spirit of March Madness, Spring Training, the Stretch for the Stanley Cup, and whatever else applies to the other sports (including racing) and let's get some models going.

Multiple entries are acceptable. Good Luck.

03-03-2009, 10:10 PM

here is my version:

http://img231.imageshack.us/img231/9670/finalq.th.jpg (http://img231.imageshack.us/img231/9670/finalq.jpg)
http://img27.imageshack.us/img27/8517/wirevx6.th.jpg (http://img27.imageshack.us/img27/8517/wirevx6.jpg)
http://img7.imageshack.us/img7/5227/closez.th.jpg (http://img7.imageshack.us/img7/5227/closez.jpg)

I added a closeup, because the mesh is pretty tesselated.
Time used for modeling approximately the allowed time.
Software used: 3dsmax, vray, aftereffects.
Maybe I'll do beauty-shot later that week.
Critiques are welcome!

http://img25.imageshack.us/img25/wireyg1.jpg/1/w1032.png (http://g.imageshack.us/img25/wireyg1.jpg/1/)

03-04-2009, 12:27 AM
wow, looks real good.
I may have my entry in tonight, I am at school right now.

03-05-2009, 05:24 PM
I know we were supposed to upload to imageshack or photobucket but those sites are currently blocked in my college, i can't even see Da_Ul entry. When i get home tomorrow, i can upload to photobucket.
Anyway, here is my entry. Took a little more than 1 hour to do in maya, plus some minutes to setup light and render. Feel free to critique my entry.

03-05-2009, 07:35 PM
Nice work Uli and Stephen!

I don't have a lot of time atm...the weekly cycle is quite hard to follow...maybe we could change that to 2 or 3 week cycles...

I'll try to get something done this weekend.

03-06-2009, 01:15 AM
2-3 weeks is kind of a long time. It can be difficult to get it done in the week. I haven't had time to set up a poll yet for last weeks challenge actually.

I think the timeline could slide around a little bit to accomodate more people...

http://i223.photobucket.com/albums/dd142/tgrinstead/th_sportsEquipment.png (http://s223.photobucket.com/albums/dd142/tgrinstead/?action=view&current=sportsEquipment.png)

http://i223.photobucket.com/albums/dd142/tgrinstead/th_sportsEquipmentAmbOcc.png (http://s223.photobucket.com/albums/dd142/tgrinstead/?action=view&current=sportsEquipmentAmbOcc.png)

Reached the timelimit. Used Maya.

03-06-2009, 01:17 AM
You don't HAVE to use those sites, but I know often times my files are too large to attach in the forum. That works if you can do it.

I think both of your entries are very nice. Good work.

03-07-2009, 01:12 PM
Ok sports fans, here's my entry.

http://img23.imageshack.us/img23/6113/90minsportsjpg.th.jpg (http://img23.imageshack.us/my.php?image=90minsportsjpg.jpg)

http://img201.imageshack.us/img201/5108/90minsportwires.th.jpg (http://img201.imageshack.us/my.php?image=90minsportwires.jpg)

Just over the 90min mark because of duplicating and setting up the "scene"
Spent the longest time on the shoe/boot. Need a lot longer to get it looking right but happy with what I could manage

Maya + Photoshop.

Comments and critisim always welcome.


03-07-2009, 05:14 PM
wow good work!

The only thing I see that kind of jumps out to me is for soccer cleats (boots) the toes are a little thick. I know mine are really thin.

You could probably fix that issue real quick by adding a deformer over the shoe like a lattice and then just kind of squashing the toe down some.

Thats all I can think of, good stuff.

03-07-2009, 05:34 PM
Tyler: I'm not very familiar with football but the helmet looks good to me.
Daniel: Great job, quite some models for a 90min timeframe! My only crit is that the front of the shoe is to symmetrically, usually you have a bit more room where the big toe is.

Lazy me modeled the barbell next to my pc. :)
http://img5.imageshack.us/img5/6593/cgtsmc0309renderthumb.jpg (http://img26.imageshack.us/img26/3669/cgtsmc0309render.jpg)

http://img15.imageshack.us/img15/5011/cgtsmc0309wirethumb.jpg (http://img301.imageshack.us/img301/5371/cgtsmc0309wire.jpg)

03-07-2009, 07:50 PM
lazy or not those are very good.

03-08-2009, 07:42 AM
ohh agreed. nice modeling zortech. how'd you go about modeling the bumps in the inner bar?

03-08-2009, 02:58 PM
Thanks Tyler and Romtin.

I prepared a *.gif to show the modeling steps for the mesh pattern. Its done in 3dsMax, so I don't know if other apps. provide the same tools.

It's really fast, as you don't have to select all the edges by hand and only run the operations.


For step #08, I used a line of maxScript to divide the edges right in the middle. I wrote those lines earlier for a cable workflow you can find on my page.

eCross = polyop.getEdgeSelection $
for eN in eCross do polyop.divideEdge $ eN 0.5

03-09-2009, 08:51 AM
Nice zortech,

can you give me a hint, how to select the edges in step 7, without selecting them edge by egde?


Edit: Ok, I used Polyboost (select similar), that worked for me.

03-09-2009, 09:36 AM
Hey Uli,

3dsmax automatically selects all newly created edges, if you clear the selection before creating new edges, you should have the selection ready.


03-09-2009, 10:07 AM
ah, right, should have known this. Too many (nervous-coffee-deselecting-)clicks on a monday morning. :)

03-09-2009, 03:45 PM
hey zortech, thanks for taking your time to show us your workflow. It helped me a lot. I will try doing it in maya for practicing.

03-10-2009, 01:57 PM
i tried to follow zortech steps in maya and this is what i could get, not exactly the same result as zortech, but i believe this could get the job done... The bumps are a little big, but this can be easily fix by adding more divisions before making all the bumps (i couldn't work more on this because my computer cooler stoped working on saturday. Now, when i'm desperetely in need of using my computer i have to put a fan in front of it and try to keep the pc temperature down... it's not very effective and sometimes the screen gets black... i better not use it until i buy a new cooler:sad: ).

03-10-2009, 06:57 PM
Nice work Stephen!

The only difference I see in your approach is that the bumps seem slightly smoother, but as long as it's no close up detail you shoudln't see the difference. Try to keep the faces quadratically for a more convincing result.

Good luck with your pc man, sounds pretty ****ed up. ^^

03-11-2009, 02:22 PM
just a quick one for fun and learning about 80 mins for model uvmapping and texture, lighting and render. heres where I got the reference/images for texture link (http://images.google.co.uk/imgres?imgurl=http://www.orbital-sports.com/USERIMAGES/ORB%2520BAT%2520MULTI.JPG&imgrefurl=http://orbital-sports.com/page2.htm&usg=__2AFmeoNpzi6OD4ERW7Akhnk_kPQ=&h=3508&w=2480&sz=591&hl=en&start=43&tbnid=WHFmWZ-vmqk6LM:&tbnh=150&tbnw=106&prev=/images%3Fq%3Dcricket%2Bbat%26imgsz%3Dhuge%26gbv%3D2%26ndsp%3D18%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-GB:official%26sa%3DN%26start%3D36)



CGTalk Moderation
03-11-2009, 02:22 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.