View Full Version : A question about Merging Polygons

07 July 2003, 05:48 PM
When i extruded a Disc, i have some

polygons created at the side of the extruded disc...

so, can i Unify or merge (now i forgot the exactly action, i have been used the "Z" key for it) if i am going to use it just like is ???

thanx in advance...

CAuse i want reduce the number of polygons for reduce my rendering time.

Steve Warner
07 July 2003, 07:28 PM
If you want fewer polys on the side of your extruded disc, don't waste your time merging polys. Simply create a new disc with fewer segmets. I think the default is 24 segments. That's a good default, but it may be overkill in some circumstances. Try reducing it to 12 or 8 (if you're really daring). That will give you fewer polys once you extrude.

Hope this helps!


07 July 2003, 11:37 PM
thanx for reply my SILLY, SILLY QUESTIONS!!!!!!!!!!

Rei Ayanami
07 July 2003, 12:24 AM
with smoothing on, and so long as a end on shot isnt required 6 can be used as the bare minimum.

07 July 2003, 03:46 AM
Hell why not go all the way, convert it to a Sub and use only 4 :)

07 July 2003, 11:37 PM
Thanx for reply,

but just another silly question:

how to turn on smoth??? (you meant TAB?)

Rei Ayanami ???

thanx again

07 July 2003, 12:34 PM
I think Rei Ayanami meant smoothing located in Surface Editor in lower part of the panel,but in this case you'll still have top and bottom polys with corners,if in your model these two polys are invisible-this is the best way to model low poly cylinder.

I dont think that creating 4-sided disk(actually box) and subpatching it in order to achieve round form is a good solution in this case because LW need to optimize it when rendering,which increase render time.

07 July 2003, 07:10 PM
thanx for the precious info Steve!

Steve Warner
07 July 2003, 07:28 PM
You're welcome. Glad I could help. :)

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