(http://assets.cgsociety.org/nvart/289956_1235908594/1024bound)This is my entry for the competition. It is a world formed by water drops. I used scale distortion to achieve surrealism, which is one of the techniques used by Jacek. Hope you enjoy it. :)
Created in 3ds max and a little touch in Photoshop. I used a of falloff maps and ambient occlusion. The guide is very helpful. I really enjoy the process.