View Full Version : skinning teeth/dependency error?
07 July 2003, 05:10 AM
i have a file that has my modeled teeth, its nurbs-teeth nurbs gums. i parent the teeth to my joints. and skin the gums to the jaw joint, and the head joint. for somereason when i skin i get a dependency graph error. does anyone have any ideas?
07 July 2003, 04:15 PM
modeled teeth, its nurbs-teeth nurbs gums. i parent the teeth to my joints. and skin the gums to the jaw joint, and the head joint
Try parenting the lower teeth to the LOWER GUM, the upper teeth to the UPPER GUM, and then parenting the relevant gums to the jaw/head joints instead!
07 July 2003, 12:50 AM
that wont work. when the mouth opens the gums i have need to stretch. its ridiculas, i just wishi knew why it wasnt working. thanks though.
07 July 2003, 10:56 AM
If it's the file you sent me, try unparenting the gums from the group and freeze the transforms.
Go ----> modify ---> Evaluate Nodes ---> Ignore All
Then put the 'top gums' pivot point onto the 'head joint and parent to it, and the 'BottomGums' pivot point onto the 'Jaw' joint and parent to that, then delete the 'JawCont' node in the hypergraph and put this in the expression ed.
Jaw.rotateZ = mouthControl.rotateY ;
Then Go ----> modify ---> Evaluate Nodes ---> Evaluate All
07 July 2003, 01:22 PM
what will evaluate nodes do for me?
07 July 2003, 07:05 PM
'Ignore All' and 'Evaluate All' refer to turning on or off the functionality of, for instance IK handles, deformers etc.
-usually best to use 'Ignore All' wheen going back to the bind-pose to re-adjust bits'n pieces....
01 January 2006, 02:00 PM
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