View Full Version : Character: ancient soldier

07-04-2003, 04:26 AM

an ancient soldier

07-04-2003, 04:27 AM

07-04-2003, 04:28 AM

07-04-2003, 05:30 AM
While the pose and the model (especially the third :drool: ) are EXCELLENT, the only thing that really bothers me is the absence of mood in the face: get it to fit its pose more

(would post longer, but I don't have enough time :p)

Great work :thumbsup:

(and make the eyes look at the camera, else it just looks as if he's staring at nothing. Make sure the eyes are parallel as in: | | ,not that they would point together: / \ . Something doesn't look right with them, but im not sure what.

07-04-2003, 08:01 AM
thank you for your opinion,I will correct it!

07-04-2003, 08:08 AM
hey, stop using that 3dsmax shadow map, you! :p

great stuff you have here. i'd love to see it animated

Evil Teddy
07-04-2003, 08:14 AM
Have to agree with Gatling, good poses, but the face lacks expression. Looks too passive.

Is it 3ds Max?

07-04-2003, 09:13 AM
TO Soulstorm :

stop using that 3dsmax shadow map?tell me why?

can you give me a reasonable reason?...

07-04-2003, 09:17 AM
TO Evil Teddy:

because his face can't morph,so......he looks too passive......

yes,it's 3ds max.

Evil Teddy
07-04-2003, 09:29 AM
Can't morph? I'd suggest adding some morph-targets then. It can only help.

I'd like to see this guy animated!

07-04-2003, 10:32 AM
I konw you meaning,but... I did't add more morph-targets due to no more time...

07-04-2003, 10:55 AM :cool:

Kel Solaar
07-04-2003, 11:03 AM
Originally posted by lozloz
TO Soulstorm :

stop using that 3dsmax shadow map?tell me why?

can you give me a reasonable reason?...

Because the shadow cast by the model is not very realistic, a spot or a sun shadow is crisp at the start and blured at the end, with shadow map it's difficult to achieve this effect (you can use some tricks on maya). The model is great, and the texturing is good, maybe you can add some softness and transluency to the cloth, they seem to be made in plastic, Good job on this model :buttrock: :buttrock:

CGTalk Moderation
01-15-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.