02 February 2009, 06:08 AM
Unless it changed in 7.5, not directly.
Fairly trivial to script, and there's tools around people already wrapped for it. Tried searching? I'm sure there must be something floating around.
02 February 2009, 06:46 AM
I'm not the best scripter though so something like that might actually take me a while...
I've had a look through a few forums without any luck, I'll se what I can do with the script.
02 February 2009, 08:50 AM
Hey, maybe you were right, I managed to make a pretty crummy little script that goes through and renders the maps out for a range that you specify. I had trouble getting the map files to be named with the selected object's name but this seemed okay.
You have to select an object with a rendermap property and mapping on it then run.
oNM = Selection(0).name
Set Prop = ActiveSceneRoot.AddCustomProperty ("Rendermap_Sequence_"&oNM)
Set cStart = prop.AddParameter3 ("Start",2,0)
Set cEnd = prop.AddParameter3 ("End",2,100)
Set cName = prop.AddParameter3 ("Name",8,"Enter A name for the Map")
Inspectobj "Rendermap_Sequence_"&oNM, , ,4
oStart = cStart.Value
oEnd = cEnd.Value
oName = cName.value
for i = oStart to oEnd
SetValue "PlayControl.Current", i
'Translate , i, 0, 0, siAbsolute, siLocal, siObj, siXYZ, , , , , , , , , , 0
SetValue oNM&".RenderMap.imagefilepath", "C:\Softimage\XSI_7.01\Data\XSI_SAMPLES\Render_Pictures\"&oName&"_0"&i&".png"
'SetValue oNM&".RenderMap.imagefilepath", "C:\Softimage\XSI_7.01\Data\XSI_SAMPLES\Render_Pictures\"&oName&".png"
02 February 2009, 01:39 PM
I tip my hat to you for actually taking the time to search first, then to dig your way out of a ditch with your own shovel, and even posting the shovel in proper code tags after that :)
For what it's worth: You just went up two notches in my personal scale of forum users.
What kind of problem exactly did you have with the file naming? And do you still have it? Maybe we can get that patched up if you do.
03 March 2009, 11:49 PM
Thanks mate! I was kinda happy about that myself :)
Actually I got the naming working well but I was having trouble creating sub directories with the rendermap object's name.
I thought if I put something like this :
(where oNM is the currently selected object)
XSI would automatically create a sub directory with the objects name, but it just throws an error. I guess it's because the dir doesn't exist.
03 March 2009, 11:49 PM
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