When i try to create a new polygonal mesh, let's say a cube, and increase it's subdivisions to any number, the new "cube" becomes distorted (it is clearly visible in the image below).
But the cube renders well, so i assume this is some kind of a viewport problem.
I had no such things going on with XSI 6.5. I tried various ways of solving this problem, nothing worked. Anyone had something like that? :surprised
I know my computer wasn't biuld for 3d, but it's ok for simple learning purposes. (Downloaded many trials of other 3d software).
OS: Vista 64bit
GPU: Intel X3100