View Full Version : imported to maya, my hands have moved from my skeleton?

07 July 2003, 03:35 AM
my hands are skinned to the bone, and when i import from MB, both hands get translated. i typed in all 0 and the one hand it went back to were it was suppose to be. the other hand when its at all 0 it is off by alot still, i dont know why. i imported, and it moved some skinned geometry any ideas?

i checked before i imporeted both hands are at 000 for everything also. except scale thats 1 1 1

07 July 2003, 07:33 PM
Hi Levitateme,

Can you post your Maya and FBX scene for us to look at?


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