View Full Version : SMC02: Backyard.
02 February 2009, 05:45 AM
OBJECTIVE: Model something(s) you would find in a backyard.
GUIDELINES: Keep the modeling time to 90 minutes maximum. That should be more than enough. Post a screen-grab of your model in the perspective viewport, shaded, with no special shaders applied. Include a description with the poly-count, time taken to create, and the modeling software you used. TRY TO CHALLENGE YOURSELF, but don't go too far over your head. Be as detailed as you can be. You may include environment in a shaded / textured beauty shot that will not be considered in the vote (and also will not eat up your modeling time, since it is not a judged shot). Also, please include a wireframe or wireframe on shaded shot of the same screengrab that is submitted for voting.
It is a relatively open category but I think some obvious things one could try would be: a grill, patio furnature, toys, shed, shed with junk in it, random junk, tree with a swing, etc.
#1 I hope you guys don't mind me taking up my own challenge idea.
#2 I hope that we can get a Mon-Sun schedule going. I am getting this one started awefully early but I think that we better keep moving before people get bored with waiting around on challenges.
#3 I hope this challenge is both easy and challenging enough for the diverse group we have here.
Good luck everyone! I hope we can all have fun with this one.
02 February 2009, 01:29 PM
Sorry, this might be a silly question, Im new at this! Shall we submit screenshots as a reply to the original post? feel free to delet this message :D
02 February 2009, 07:46 PM
Yes, just post within this thread.
You can have as many submissions as you want, just as long as you stay within the guidelines.
A seperate thread will be created to poll the members for the judging. (Peer judging).
02 February 2009, 10:07 AM
Ok Here goes:
Just over 90 minutes, got carried away with fence and terrain. Modeled in Maya8.5
02 February 2009, 04:43 PM
thats a very cool one right there...i like it.
mine i'm going to have to start over again. you know why they say to save often, well, i didn't save at all about 35 min into it and my computer crashed. *sigh*... oh well.
02 February 2009, 08:42 AM
Good first entry animalchin! I like your composition, looks naturally.
I'll see if I have some time during this week.
02 February 2009, 10:05 PM
i will have an entry soon, but i have a research paper due first.
02 February 2009, 07:35 AM
Backyard (http://stupiderchild.files.wordpress.com/2009/02/backyard3.jpg?w=300&h=225), Wireframe (http://stupiderchild.files.wordpress.com/2009/02/backyard-wiremesh.jpg?w=300&h=225)
Done in maya, a little over 90 minutes also.(:
02 February 2009, 04:12 PM
would it be a problem to render them at a higher resolution?
02 February 2009, 04:41 PM
sure no problem:
02 February 2009, 04:51 PM
thanks, it was a little hard to see before.
02 February 2009, 12:07 AM
here's my entry. Modelling took 90 minutes and a couple more minutes to setup a light and render the scene. Done in maya.
02 February 2009, 07:33 AM
I didn't have as much time to work on this as I'd wanted to. I think my time came to about an hour. I cranked a few renders and took the screens and called it a night. I won't have time to re-visist this.
03 March 2009, 02:52 AM
Nice one digitool and skeller. I gave it a shot today, so here's what I came up with in my second attempt. It's a bit more of an european backyard.
The flagging was created using a scatter compound object. (3dsMax'ish thing :P)
Beauty & Wire
http://www.zortech.de/misc/cgTalk_smc/cgt_smc0209_backyard_render_thumb.jpg (http://www.zortech.de/misc/cgTalk_smc/cgt_smc0209_backyard_render.jpg)http://www.zortech.de/misc/cgTalk_smc/cgt_smc0209_backyard_wire_thumb.jpg (http://www.zortech.de/misc/cgTalk_smc/cgt_smc0209_backyard_wire.jpg)
03 March 2009, 04:43 PM
very nice. very nice. my first backyard, the one that didn't get saved, was more of an upper class, fancy backyard, but after it crashed I went with more of what I see in my area when you go out in the country and get further away from town... hillbilly type stuff haha.
tonight after work... I will create the vote thread for this challenge.
I will also open up a topic suggestions thread for the next challenge and if no one takes it on themselves to start the next one and it is fine with everyone, I'll do it again next week. Hopefully we'll have another submission or two but I think we've had a pretty consistent thing going here.
03 March 2009, 07:42 PM
So, when exactly is the deadline for the backyard-contest?
03 March 2009, 11:23 PM
by the end of today, Mar, 01.
03 March 2009, 11:43 PM
ok, here's my attempt:
for modeling (except of the case, it's taken from an old project) I needed about 100 minutes.
I couldn't resist, so I did some texture and lighting improvements. :D
03 March 2009, 12:18 AM
i like it, looks real good, esp. textured
for the judging vote, you cannot have anything in the scene that was not modeled in that time frame. So if you borrowed something from another project, you need to submit an image with only the stuff you modeled for this challenge in it.
03 March 2009, 10:05 AM
Well done to all entries, I was going to enter myself but my "free time" over the weekend disappeared with a panic phone call from a client/studio i'm doing some freelance work with on friday.
Will see what the next challenge will be.
03 March 2009, 11:18 AM
Mhmm, I don't think, I'll re-make it in time. But doesn't matter, it was fun to do it and I'm looking forward to the next challenge.
03 March 2009, 02:14 PM
wasn't asking that you re-make it, just post a wireframe shot with the case removed (if that was the only item that you had borrowed) that should only take a few minutes. then I will post up the vote thread.
03 March 2009, 02:14 PM
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