my problem is a bit complicated but i'll try to explain..
i want to know if max script can assist me in assigning values to vertexes based on interpolation between specific vertexes - for instance :
if i have a rectangle and i assign a value (color for instance) to all four corners , is it possible to automatically set the values of the remaining vertexes using linear interpolation.
the objects are more complex then a rectangle of course..
thanks in advance