View Full Version : Character - American GI
07-02-2003, 06:14 AM
I created this American GI for my XSI100 class assignment at CDIS. :p
This simple 2 sec. animation was encoded in DIVX 5.02 and it's supposed to be played in repeat mode.
I know that the texture is terrible and too low-res.. :thumbsdow This was my first attempt at creating textures from scratch and I found it so much harder than I expected... I also notice that the weighting is quite off too. Especially around arm and ankle joint area.. Any ideas on how I could improve this character?
07-02-2003, 06:15 AM
07-02-2003, 06:17 AM
07-02-2003, 08:27 AM
you've were kidding about the problem thing right. It looks great. Textures can be fixed quite easily.
THe only thing I can think of to say is that his shoes look too new.
07-02-2003, 08:56 AM
Good model!! very nice work...
i agree with you about the shoes... and textures.. and, there is something wrong in the face... it looks.. lifeless ?
07-02-2003, 09:47 AM
the hands bother me, as well as he doesn't seem to have actual "weight" to his hand or the gernade in it.
07-03-2003, 10:56 AM
I think the main problem with the hand is the rigidity. His fingers don't bend, there's no life to it.
Other than that and the textures it looks really good.
01-15-2006, 02:00 PM
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