View Full Version : Character - American GI
07 July 2003, 06:14 AM
I created this American GI for my XSI100 class assignment at CDIS. :p
This simple 2 sec. animation was encoded in DIVX 5.02 and it's supposed to be played in repeat mode.
I know that the texture is terrible and too low-res.. :thumbsdow This was my first attempt at creating textures from scratch and I found it so much harder than I expected... I also notice that the weighting is quite off too. Especially around arm and ankle joint area.. Any ideas on how I could improve this character?
07 July 2003, 06:15 AM
07 July 2003, 06:17 AM
07 July 2003, 08:27 AM
you've were kidding about the problem thing right. It looks great. Textures can be fixed quite easily.
THe only thing I can think of to say is that his shoes look too new.
07 July 2003, 08:56 AM
Good model!! very nice work...
i agree with you about the shoes... and textures.. and, there is something wrong in the face... it looks.. lifeless ?
07 July 2003, 09:47 AM
the hands bother me, as well as he doesn't seem to have actual "weight" to his hand or the gernade in it.
07 July 2003, 10:56 AM
I think the main problem with the hand is the rigidity. His fingers don't bend, there's no life to it.
Other than that and the textures it looks really good.
01 January 2006, 02:00 PM
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