View Full Version : is that true

07 July 2003, 03:15 AM
i know someone who says that he made this
but i think i saw it somewhere
what do u think????????
i think that he is lier
what do u think?
it is important

07 July 2003, 04:53 AM
Hi you should give your thread a meaningful title.

07 July 2003, 06:52 AM
its a composite of the renderscreen (100% sure). unless he got a p8 15400 cpu and 10 gig /ns data transfer rates.

07 July 2003, 08:00 AM
... and that's a funny looking 640x480 preview...

07 July 2003, 08:48 AM
I wasn't sure what we were talking about at first, but I think I get it now...

...that, however, does indeed have the characteristics of a render with anti-aliasing turned off, which the "pass 1/1" would indicate. It's just odd because the whole image is SO HUGE!!

07 July 2003, 12:10 PM
sorry for the title
but at last
you didnt answer my question ?
did he make it or not

07 July 2003, 12:57 PM
How should we know if the "someone you know" made it or not, if we don't know who the "someone you know" is ? :shrug:

What basis do you have for doubting this "someone I know" ?
Calling someone I liar on a public forum is a pretty strong thing to do unless you have a lot of evidence to back up your claim :shame:

Are you asking if the screen grab of the Layout interface matches the final render ?
If so I would say there is a strong possibility that it does.

So far I haven't seen anything that disproves "someone I know"'s claim.

07 July 2003, 12:59 PM
Yes he made it. It also depends on what his definition of "it" is. I think he made a
poly plane with an image projected on it.

2.6 seconds? :scream:

07 July 2003, 12:59 PM
I haven't seen it before.

07 July 2003, 01:26 PM
Originally posted by Chewey
Yes he made it. It also depends on what his definition of "it" is. I think he made a
poly plane with an image projected on it.

2.6 seconds? :scream:

Not so odd Chewey.
I've just rendered a similar sized Sub-D model with similar settings (no, AA, no shadows/reflections, same size), and that only took 3.0 seconds on a (badly set up) 1Ghz machine.

Don't forget his 2.6 test render has got a lot of empty space around it which cuts down the time considerably.

07 July 2003, 01:42 PM
I see shadows. (and dead people...)

07 July 2003, 01:44 PM
i think it's strange to have 2 segments for this little render
i think someone who khnow his software , khnow how to change the default segment memory before realize a girl.

The render his strange too ...

i think this "someone you khnow" hasn't realize the mesh.

07 July 2003, 01:52 PM
I don't see shadows. But I do see light shading and dark areas caused by the lack of light shading.

Does this mean I'm tele-pathetic :p

07 July 2003, 03:04 PM
The final rendered image looks very familiar to me, but I couldn't tell you where I saw it, or if it's the same image at all or just similar in my mind's eye. Somehow I recall seeing it somewhere, perhaps a couple of years ago. But again, maybe I'm confusing it with a different image. Maybe he's the one that did it originally. :shrug:

Does he have the model?

07 July 2003, 03:49 PM
i saw some kinda model like that, made from japanese users. i'm talking expecially about her face.

about the rendering i'd be more confortable in seing a posed version in 3/4 view.
i think this can be only a low rendered image, textured on a poly.

also, 2 segments is a misleading setting for a 2,6 secs rendering.:thumbsdow

07 July 2003, 04:53 PM
why not simply tell him that you want a screencap of the mesh?

07 July 2003, 06:16 PM

07 July 2003, 08:11 PM

Am I missing something here? What on earth is this thread about? And what's with the strange thread title??!

07 July 2003, 08:18 PM
dont be angry
i said that i am sorry for the title before
and thank u all
no need to reply
thank u again

07 July 2003, 08:39 PM
I'm not angry, just a bit confused :p

07 July 2003, 08:51 PM
Tejani thinks his friend is lying about making the model at the beginning of this thread. Wanted to know what we thought.

07 July 2003, 08:56 PM
It does seem pritty odd that it only took 2.6 seconds, but to render one poly, even a textured one, takes much less then a second.

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