View Full Version : Enviroment || Under Water
07 July 2003, 09:53 PM
Firstly yes I have been influcened by Finding Nemo.
Anyway here is a WIP, basically I want to recreate under water. I am trying to follow the 6 rules set out by Pixar.
2. Dancing lines on the sea bed
3. Vol lights from the surface
4. Constant movment of surface (needs work, will only show in animation)
5. Loss of colour the further you go back into the merk.
6. Particles in the water.. constantly moving (needs work, can only really see in animation)
So feel free to c and c it.
Here is a wire:
As you can see its very boring, alot of the water is done with Vol lights and fog so there isnt much to see in a wire image. All the red squares are the particles.. done using aplha maps.
I am using 3D Studio Max 5.0
Things I think need improving. Firstly the surface, it needs alot of work. It doesnt have that transparent moving feel to it. I think the vol lights should go into the distance more. There should be more particles floating. And I also need some way of grounding the image. Some form of sea bed, maybe gloomy underwater mountains in the distance with some close up coral i dont know.
07 July 2003, 10:40 PM
you should post a render with something in the water so we can see how this will actually look. it's hard to tell anything with just the water fading into the water.
07 July 2003, 11:30 PM
Good point... here is another render. Its just got a basic geometric shape in to show the thickness of the water and depth.. merk.
There is a slight layered look to the merk. I know that problem is there and know how to fix it (it is a wip). I would do it now but its to late. However I hope its easier to crit now.
[edit - better quality image]
07 July 2003, 09:46 PM
Rule 7 (Pixar could forgotten)
make a refractional Surface
I dont know if this is possible but it should be. Try to make a sky abowe the surface which is refracted seeable from the underwater. The most underwater scenes i ve seen are in the deep so you cannot see the surface. The surface if you could make it realistic should give a very cool effect on this. If you dive under see and look up then you can see some very nice reflections and refractions from the sky. You could use also an environment map for the refracting material.
looks fine so far.
01 January 2006, 02:00 PM
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