View Full Version : quick way to freeze an object while preserving texture supports/clusters?

02 February 2009, 03:09 AM
Hello folks,

Is there a quick way to freeze an object in xsi while maintaining texure supports and cluster info? I know I can go in and select modeling operations in the stack and freeze them but wondering if anyone has a quick (i.e. one buttonish) solution that doesn't involve twirling down in the explorer. Is this something that is scriptable (not by me, but perhaps with someone with actual skills!) ?

thank you,


02 February 2009, 03:19 AM
Only tested in 5.11

- Select all the objects.
- Open UV Editor
- In the UVs menu, Change to Implicit Projection
- Freeze Modeling on the Objects
- Disable Implicit Projection

Works here on a simple test scenario.

02 February 2009, 01:27 AM

thanks, I will give that a try... I don't understand the logic of it, but if it works, hey!


02 February 2009, 09:03 AM
Thanks... it was a little tricky enabling disabling implicit projection but it worked! I thank you and my much lighter scene thanks you.


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02 February 2009, 09:03 AM
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