View Full Version : Character: Tough Guy
06 June 2003, 03:41 AM
Here's a character i've been working on for a few weekends.
Modeled, rendered and posed in Newtek's Lightwave. Character
is skinned with weight maps and some fix morphs were built for
certain arm rotation angles.
Wires + modeler shaded view:
06 June 2003, 07:04 AM
Ooo very nice! I particularly like the shading, didja do some trick to make it look translucent, or is that just good lighting?
06 June 2003, 12:42 PM
your character's head is very good but that body and braest has some problem
please solve that :thumbsup:
06 June 2003, 01:40 PM
Nice head, but the rest needs some work....
The breast looks a bit "boxy", and the size of the muscles are not in harmony with each other. The whole anatomy of the torso is a bit odd.
The bump map (or is it displacement?) is great too.
Maybe you should add some chest hair, or somethin'... :)
06 June 2003, 02:38 PM
i am agree with aldaryn
06 June 2003, 02:49 PM
The skin looks very good. But the veins are alittle too much. Take them down just a notch.They should be more suttle. Great start though.Love the head.
06 June 2003, 02:55 PM
veins look like stretch marks :shrug:
but very rocking character :buttrock:
06 June 2003, 03:00 PM
the nipples seema little....to far to the side and i would think his "pecks" would be bigger...just my thoughts
06 June 2003, 03:30 PM
At least give the guy a proper package LOL.
Looks great, good job. I like how the vanes stand out.
06 June 2003, 05:19 PM
The deltoids are WAY too SQUARED, they should look more round, and a little thicker.
(deltoids are the muscle in the shoulders).
and in the shaded view, the legs look very out of proportion, specially the back part of the lower leg, way too big..
06 June 2003, 05:27 PM
great job - agree with what has been said already
those veins are looking like scars - scars could work on that guy though - he looks like hes been through some shit
06 June 2003, 07:33 PM
looks fine but the body looks like a toy
good lighting too
01 January 2006, 01:00 PM
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