View Full Version : maya IK spline not sticky - Can you help?
01 January 2009, 05:46 PM
How canI make the end-effector of an IK spline chain sticky like with normal IK? The CV curve seems to override the IK handle's influence. I tried grouped clusters, with a point & orient constraint to another control object, but the IK bugs out and when moving the root I still cant get the end effector to stay in place. This is for a cartoon dog with tentacle like legs. Help would be appreciated!