Iam animating a character studio rig, where I linked 3 max bones to the 3 CS spine bones. The custom bones are the breathing bones for our character.
The custom bones have a xyz scale controler to it and is being controlled using the reaction manager.
With that said, I cant seem to get the custom bones with their animations into the mixer. So our character is not breathing in the mixer.
When I save out the biped animation i can see the custom bones are in the max objects but again it appears it did not get recorded when saving the .bip
Any help would be appreciated.