View Full Version : Animation: Crushing Day
06-27-2003, 10:56 PM
I just finished my Character Animation I class here at Savannah College of Art & Design, and this was the final product. It is a 45 second short, modeled, animated, and rendered entirely in Maya 4.5. I would love to hear some constructive feedback from everyone. Thanks in advance.
720x480 DivX, about 8 MB:
click here (http://www.hepcat-design.com/alex/images/portfolio/animation/crushing.avi)
720x480 cinepak encoded avi, 49 MB:
click here (http://www.hepcat-design.com/alex/images/portfolio/animation/crushingBig.avi)
360x240 cinepak emcoded avi, 19 MB:
click here (http://www.hepcat-design.com/alex/images/portfolio/animation/crushingSmall.avi)
06-28-2003, 01:21 AM
I can't seem to get your animation to play, it stops/freezes after your character takes a couple steps
06-28-2003, 03:58 AM
hmmmm. anyone else having this problem? seems to play just fine no matter which machine I download it from - work, home, school, etc.
06-28-2003, 04:28 AM
Hey, Alex great job for your first film. I think that there are a couple of things you could work on, right off the bat. Your character looks a little stiff. He's very, "do one thing then stop, do another thing then stop..." His motions don't really flow into eachother. The jumps looked pretty floaty. I believe he actually started to jump back up, before his feet even hit the ground. Can't wait to see next year's stuff!!!
06-28-2003, 04:41 PM
thanks so much for the crit. I definitely agree that the timing of the jumps needs some more work. I am working on that now, and trying to put some more "weight" into it.
btw, I just updated the original post above, with two more links to regular cinepak encoded avi versions - one full size, one smaller. I know that some people were having trouble with the DivX.
06-28-2003, 07:03 PM
Hey, thanks, the cinepak worked, I am trying to update my codecs, so it will be easier.
nice short, I agree with baby hopper and will add a couple other ideas:
the line of action of your character as he pushes the anvil could be stronger, in general look at all your poses and they can be pushed to more exxagerate the performance. That anvil looks really heavy, your character doesn't really struggle enough. Look at putting in stronger anticipations and reactions too.
06-28-2003, 07:38 PM
faster faster!! go watch loony toons and figure out how many frames it takes them to jump up and down or look side to side.
06-30-2003, 03:35 AM
I definitely feel that now that I am not so pressed for time, I could try to go back and exaggerate the motions more, and work on the flow. I actually did animate it shot-by-shot.
I'm hoping to maybe make the lighting a bit more interesting as well, but I like the environment to be a simple as possible.
06-30-2003, 04:12 PM
I think its decent for a first short as well. There are definitely some weight and timing issues...but nothing that cant be solved.
I have two issues at the moment...the first is the jump. He is leaving the again ground before his legs give any sense that he just landed. So work on the spaces between the landing and the next jump.
Second is the pushing of the anvil. It looks like that thing ways nothing. Arch his back a bit, lean him into it a bit more. Get a friend to go try to push a car around and film it or take pictures.
Just some ideas...
So does Dave Kaul still teach at SCAD or did he leave right after Greg?
01-15-2006, 01:00 PM
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