What I would like to be able to do is, to have a texture support that I can animate, to create effect of texture swimming over the surface of my model. Now this all sounds simple enough but I have found that its not as simple as I thought it would be.
1) I am not sure how to get decent UVs and still keep the support the way I want. If I create only one support for a whole object, than I can animate it and it all works fine but UVs look terrible. I could do subprojections to get decent UVs but than everything that was "subprojected" is no longer controled by that main support so I can't animate it as I want.
Is there any way, how to do subprojections and later connect it back to main support?
I have a feeling that only way how to do that, would be to have only one support and than edit all UVs by hand without any use of subprojections. Am I right??? I hope not.
2) Or better yet is there any way how to use UVs from, for example RoadKill and later connect them to new support? I guess not.
3 ) Another strange thing is, that I am not able to freeze modeling in any way, without getting rid of Supports at the same time. Which leads me to guestion, if Supports were meant to be animated at all? It seems they are only meant to be temporal help for getting your UVs.
But if thats the case, how could I get that texture swimming effect? Are there any methods / plugins / whatever to accomplish this???
I would really appreciate some help, because I have spent last couple of days trying to figure out how to do that and I am starting to run out of ideas.