View Full Version : 3dStudioMax Sculpt Deformers..

01 January 2009, 12:10 PM
Hi all,

Was reading a digital modelling book there recently, that was mainly based on MAya, and it talked about Sculpt Deformers where you can use this feature to take a different shaped objects and repostion them to another object to create bulges or indentations along that object's surface. For example say you have a flat plane and a sphere, and you want to make a bulge on this plane, you then can use sculpt defromer to move the sphere to it and push a bulge into it. I was just wondering if 3D Studio Max has a similar feature and if so where is it located?



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01 January 2009, 12:10 PM
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