View Full Version : BerconGradient - scriptable Gradient Ramp on steroids

01 January 2009, 03:50 PM
Just thought I'd drop a little line here to promote Jerry Ylilammi's Bercon Maps, and Bercon Gradient in particular:

It's basically a Gradient Ramp map combined with the Falloff map and particle-based effects (the standard age/speed/size) with great tweakability. However, the best part - that makes it on-topic for this forum section - is that it is scripter-friendly.

With the Gradient Ramp map, you could never add keys, remove keys, set key info, etc. With Bercon Gradient, you can.
I posted a little snippet of code with sample images up on our Forums, have a peek there:

The plugins are absolutely free (as in beer), but if you like the map(s), why not make use of the paypal button on his site? :)

01 January 2009, 04:05 PM that it is scripter-friendly........

Followed the maps with interest, but never realised you could set grad keys by script. That really explodes the possibilities.

01 January 2009, 06:22 PM
Small brief on maxscript access (with examples) can now be found at the very bottom of the gradients help page ( ).

- Jerry Ylilammi

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