View Full Version : Maya double rotation on skin bind HELP!!


Wallboy
01 January 2009, 07:10 AM
Im rigging a character in maya and ive set up all the controls, blendshapes etc and all I need to do to complete it is bind the mesh.

before the bind i can select my top group node and scale, rotate and move everything fine but after the bind the mesh seems to double what everything does.
for example if i scale the group the control curves, joints and even the eye meshes scale properly but the body is now double the size of everything else.

Any ideas?

Jarrod

stewartjones
01 January 2009, 08:03 AM
What you have is double transformations. Grab the geometry, or the group node above it all and in the attribute editor turn off 'inherit transforms'.

Wallboy
01 January 2009, 03:26 AM
thanks it worked fine. had to do it to the actual mesh though. the top group node caused some problems but its all fixed

Jarrod

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01 January 2009, 03:26 AM
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