naseerkhan
01 January 2009, 04:22 AM
Hi All,
I'm working on making color accurate version of a model that's been created from 3D scanning (so it's dimensionally accurate but monochrome). I have about 15-20 high res images of the real world artifact. Using Image Ink, I can get good painting done of the the major views. But as I try to fill some off-angle details with additional photos, I get smears on my previously painted polys.
This is happening because I'm not able to limit my painting operation to only those polygons that are facing the view. I know painting is working now to be limited to visible polys. Is that the best route to doing this from various angles? I think I'll still have overlaps in the different views. And how does one select all polys at a certain angle or below to the current screen view?
For that matter, is there a Falloff type that can be used to influence the strength of the painting operation, such that I get most strength on those facing the view and then it drops off to zero for those at right angle or facing away to the view?
I'm really struggling with this because it's sorta like chasing one's tail. I get it looking good in one view only to have it ruined from painting in a side view. Please give me any ideas that pop into mind based on your experiences.
--Naseer
I'm working on making color accurate version of a model that's been created from 3D scanning (so it's dimensionally accurate but monochrome). I have about 15-20 high res images of the real world artifact. Using Image Ink, I can get good painting done of the the major views. But as I try to fill some off-angle details with additional photos, I get smears on my previously painted polys.
This is happening because I'm not able to limit my painting operation to only those polygons that are facing the view. I know painting is working now to be limited to visible polys. Is that the best route to doing this from various angles? I think I'll still have overlaps in the different views. And how does one select all polys at a certain angle or below to the current screen view?
For that matter, is there a Falloff type that can be used to influence the strength of the painting operation, such that I get most strength on those facing the view and then it drops off to zero for those at right angle or facing away to the view?
I'm really struggling with this because it's sorta like chasing one's tail. I get it looking good in one view only to have it ruined from painting in a side view. Please give me any ideas that pop into mind based on your experiences.
--Naseer