I know I have to set the morph blender BEFORE bone deform bothe in the Items list and in the effects list, check "use predeformed points" bur... It still doesn't work. i tried to setup my morph in bothe way :using the endomorphs from my lightwave object, and as nothing worked I imported the morphs as separate objects (clusters), didn't work either. It DOES work when I switch of the bones OR check "Process after transformation" in the Morphblender options, but then again It turns the bones off.
Does anyone have a clue?