View Full Version : Car shots.

01 January 2009, 12:30 AM
Hey everyone.

In This thread i will post some projects that will all have one thing in common.

I will try to come as close to photoreal as possible.

The car model i will use is one i have modeled myself, a Nissan skyline R33 gts-t -95

Now on to the project.
I want to match up some cool live shots with my model, purely to get better at all the parts that are included, but mostly rendering and lighting in maya but also the comp area.

I will use plates that i can find on the net. i do have some requirements on resolution and quality so that will be a task of its own finding good shots.

I am already working on the first shot wich is located in a parking garage. filmed from the back of a car that is moving.

I have shortened the shot pretty much cause it didnt bring much to let it be any longer.
This shot will be kind of a "feeler" shot for me on how to set it all up. i use a very non complicated rig for the time being but will have to make a more advanced one later if i want to do more advanced stuff.

Some images then =)

The car was in this stage not finished. it still lacks some things in the interior, but i dont tihnk it will be noticable. ( (

01 January 2009, 01:16 AM
Cool. Able to share how you integrate the cg model in the plate? What passes and lighting did you apply?

01 January 2009, 07:32 AM
Well if you pay attention that is the plate with a car in it. not my cg car. i have not yet rendered it out =)

01 January 2009, 09:50 AM
oops. sorry. =)

late nights. Haha.

01 January 2009, 10:27 AM
raylistic: Hehe i know what u mean! =)


I have modeled a lowres car that will act as a reflection stand in for the the car in the shot

doing some tests on it right now.


Scene setup:

01 January 2009, 03:17 PM
Right now im doing some test passes to see what i need to get out from the renders.

Also reading up a little on maya 2009 renderpasses.

Will post some screens later tonite.

01 January 2009, 11:18 AM
had to redo the track causeit was of on a couple of frames. should be much better now.

Playblast here (

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01 January 2009, 11:18 AM
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