View Full Version : problems with glass.

01 January 2009, 05:13 PM
I have two objects with anisotropic materials mapped to each. One is partly obscured behind the other. The problem is that the section of the model behind goes grey, and loses the quality of glass. I tried increasing the max ray depth, but cant really understand why it would act like that so not sure how to tackle it. Can anyone help at all?

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01 January 2009, 05:13 PM
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